Pixel Game Engine

No-coding 2D game development tool One-click switching between 6 game modes Built-in character animation editor Built-in image and sound assets Easy and various event editor

트레일러 영상 보기 상점 방문하기

게임 정보

최신 업데이트

Android and Ubuntu Packaging Feature is now online!


소프트웨어 정보

PixelGameEngine is a game development tool that does not require programming, which can develop 2D/pseudo 3D games with parallax scrolling perspective. The engine focuses on 2D pixel style animation performance, combat, fluency, and story. The built-in game types include RPG, SRPG, ACT, ADV, ARPG, Two-Player Arcade and automatic battle, which are all integrated with no programming required, and materials such as modeled animations, avatars, sprites, objects, music and sound effects are integrated for developers to use for free. Developers can also import their own assets into the projects.
Everyone can use it to create games, especially friendly for game developers who are new to game development.. Developers are able to get started immediately and save lots of time on learning and resource creation.
Functions of PixelGameEngine:

one-click switching six types of game modes.

PixelGameEngine integrates the most common game modes for developers, including turn-based RPG, strategy RPG, Platform, ARPG, Arcade-Beatem Up, Auto Battle. Developers only need to focus on their game play and do debugging. More game modes are joining in the future updates.
Package Your Game for Windows, Android, and Ubuntu.

Built-in resource library, free to use.
The engine's built-in resource library includes a total of 20,000 images including background images, object images, strike effects, icons, map effects, UI skins, avatars, character models, etc. There are about 400-character animations ready for use. There are also dozens of sound effects and music ready for your game.
Character creation with basic information, appearance settings, and skills.
The character avatar uses paper doll system with massive parts, you edit and add new paper doll components.meanwhile developers can also use their own pictures. Even without using the drawing board, you can easily create character movements. You can add frame-by-frame detection, displacement, sound effects, special effects, cancellation (combos), camera effects, etc., and demonstrate them in real-time.

Dialogue creation with variety of dialogue styles, expressions and dubbing.
There are three kinds of text display methods in the game, message box, dialogue, and bubble. There are also two display style to choose including classic and theater mode.
Built-in completed animation editor and collision system.
The animation system can easily use the built-in model to create the animations, one can easily make character move or throw projectiles without drawing.

Engine supports external files, including sound, picture, video. Engine also has a built-in image editor for drawing.
Engine uses image editor to make images for game, it also supports external files including image files, music files and video files(mp4, avi and webm).
Background map in layers, with built-in background, close-up, functional and NPC, to meet various functions such as scene construction, function placement and others.
The map object that can be set include non-interactive and Interactable categories including platforms, vehicles, chests, switches, traps, light sources and NPCs. There are over 30 categories objects ready to use. The parameters of each object can be adjusted, and it can be used directly when placed on the map.
The event editing is easy and simple, and each event can be previewed.
The engine can use more than 90 event types, ranging from character control to camera control to variable control, map switching, applying special effects, system management, and more. Developers can utilize a variety of event types to create diverse branches and narrative events. You can preview events inside the map.
Built-in UI Editing Tool, Easily Switch Between Various UI Styles
Developers can utilize the built-in UI components to create UI interfaces with customized styles, and they can switch between different styles within the game.
Multiple Variable Management Methods, Easily Manage Game Parameters
Developers can create and set built-in variables within the game, and these variables can be detected in the background for management or event triggering purposes.
Easy localization.
Adding languages, changing system texts, and translating texts within the engine. You can also import and export project text. The added language can also be selected in the game and switched in real time.
Switching between 2D and 3D camera. Variety of visual effects.
Engine provides classic 2D camera and perspective 3D camera. There are also built-in camera effects that are ready for use.
A variety of built-in weather effects.

A variety of built-in ground effects. .
A variety of built-in filters and day and night cycle effect.

스크린샷

접속자 수

가격 히스토리

출시 발매가

32000 원

추가 콘텐츠

요약 정보

윈도우OS
RPG 애니메이션과 모델링 디자인과 일러스트레이션 유틸리티 게임 개발 앞서 해보기
영어, 중국어 간체, 프랑스어, 독일어, 스페인어 - 스페인, 일본어, 이탈리아어, 러시아어, 태국어, 포르투갈어 - 브라질, 포르투갈어 - 포르투갈, 스페인어 - 중남미, 아랍어, 한국어, 스웨덴어
http://pixel-monsters.com

오픈마켓 가격 정보


블로그 포스트 정보

  • Mundus 2월 3주차 신작 게임들

    fighting game! Come up with your own strategies and use the deceivingly deep physics engine to... store.steampowered.com 어 넛트리어스 보이프렌드 공략 대상, 붉은 머릿결이...

  • 파일의 IT 블로그 - 파일의 IT 블로그 파이널 판타지 VII 7 리메이크 FHD(QHD)에서도 모드 설치로 4K...

    as Engine.ini # (you might need to create the WindowsNoEditor folder, since game doesn' t create it... 0: low (minor performance benefit) 1: high (default, with high frequency pixel pattern to fight 8...

  • fe8282fe님의블로그 대우증권HTS

    played game became an open its special25 the tech sectors as a techsavvy population South Korean network... dual pixel image signal was vital in Las Vegas In addition the largest export publisher excluding games that allows...


관련 기사


업적 목록

    -

스팀 리뷰

스팀 리뷰가 존재하지 않습니다.

코멘트