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Moving into a shabby apartment, a saturnine girl with hidden secrets finds a notebook that allows her to communicate with another world. A thrilling adventure taking place across multiple timelines ensues. Two protagonists who trapped in their own dilemmas decide to collaborate, collect and analyze clues, reveal the hidden truth that history has neglected and help each other find the path to redemption.

Red Line is a story-driven horror game with moderate puzzles. Player can control two protagonists in two worlds to interact with different residents, investigate items, solve puzzles to unlock memories, and put clues together to reveal the truth of the past. By recreating certain moments spent in the apartment, resolve the regrets and obsessions of the characters, and help them embark on the next journey.

- Story revolving around dual protagonists in different worlds is told from multiple views
- Episodic narrative, with unique tragedies befalling the families behind each and every door
- Seamless switching between investigation, chatting, and puzzle solving provides an utterly immersive detective experience
- Stunning and picturesque in-game graphics imbue this pixel game with a dynamic visual style
- Well-designed sound effects and BGM selections are the icing on the cake that give players a more terrifying atmosphere.

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Twitter: @indienova



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*와 한국인이다!(I'm korean). *Please understand typos As you can see, it's a horror story genre game, and the game's completeness is good. I've played this game for 15.5 hours (English subtitles). It's not a well-known game, so I'll give you a rough estimate. -Puzzle: 1/5 (difficulty level) -Effective sound: 5/5 -Dots and illustrations: 4/5 -Story Precision: 3.5/5 -presence or absence of a clear criminal in all cases: there is. -The criminal's identity: What a bummer. -> Everyone's Readable Review: The police officer's chaste love is crazy. I'm in tears. I'm rooting for the police officer's next life.. It contains spoilers from here. Please be careful. [Comment to the development team] ●First of all, I will write down the errors in the game that I found while playing. - In Chapter 3 'The scene where the main character is chased by a ghost': Retry after death, the flashlight turns off (the whole screen turned black and the game had to be turned off and on) -In Chapter 4 'Scene of Lang and Tang talking at Sun's house': To organize the investigated information in a notebook, Lang has to talk to Tang sitting on the sofa. At this time, it is unclear where you can talk to Tang (it did not show a button to investigate). Several times, I clicked around the girl to find a point where I could talk to her. ●In addition, I will write down the parts that I felt sorry about in the game. 1. There is a lack of description of the trauma that (the main character) Suian has. I've played the game, but I don't think I was able to clearly understand what Suian was going through. Perhaps she had an introverted personality since childhood and had the anxiety that followed. This, in contrast to her sister, may have been jealous of her sister to some extent. She also had backlash against her parents, who always told her to be perfect. I think she couldn't express this idea to them or anyone else, so she couldn't be more honest with her feelings. The bottom line was her sister's disappearance. Her parents had no concerns about her child missing and immediately asked her to move. At that moment, she seemed to think, 'Everything is weird, but it can't be (because she hasn't been expressed or empathized), so the weird thing is herself.' Perhaps she had lingering feelings about her missing sister, but she couldn't shake it off and became an adult. I don't think I got it exactly. The whole point of the "Red Line" game story is to save Lang's life and get them out of the building. She is always ready to take matters into her heart. However, Suian is not. So the player should pay attention to Suian and have him demonstrate a commitment not to give up on her. In the latter half, the player can feel moved by the fact that each of the two women grows up and trusts each other and acts like they're for people they never knew. But I couldn't begin with how distressed Suian was.. 2. a disappointing motive of the criminal Someone just "picked" and "used" the pot of supernatural events... but even that motivation was just "because he likes the blood that stands out when the criminal kills, and he doesn't intend to stop killing in the future." I thought it was a shame. In the middle and second half, the theory of the connection between the soul and the body was explained little by little. I think it would have been a much better game if I had dealt with that part a little bit more deeply and embodied the criminal. That's all. I liked the sentence in the game's epilogue, "We're the ones everywhere. Even if it's someone we don't know at all, it's because we're worried if they're in any trouble." I was glad to see that Lang sympathizes with the people in the building who died unfairly, and then they all pay respectively. I think it was a better game to play than I thought. Well done for developing it!