Project Malice

An isometric roguelike third-person shooter about a ruined Earth and the unending chaos engulfing it. Fight hordes of the infected, gather loot, make allies, traverse spacetime, and venture into the depths of what we could've prevented.

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The year is 213X. Earth has gone to s**t.

The infected roam the streets. They've killed everything you live for. Your kings have fled to the cosmos. Your gods have stopped answering your prayers. Your money is worthless. You have nowhere to go. Hunger and thirst begins to set in. There is no hope. Only pain and suffering.

But perhaps, amidst the chaos... you can find something to make your time worthwhile. This is where it all began... and this is where it will end. The future of humanity is in your hands.

OVERVIEW


Project Malice is an isometric third person shooter roguelike about a ruined Earth, and those who are unfortunate enough to dwell on it. What started off as just an uncontrollable outbreak of infection transformed into something far much worse.

FEATURES

  • A myriad of enemies, like a lot of enemies
  • Bosses that will curb stomp you to a pulp
  • Tons of random whatever to collect
  • Allies who are dumb enough to follow you around
  • Dialogue that lets you really get to know the characters
  • A bunch of secrets and extra challenges for you to walk past
  • Cameos from other games
  • Way too much lore

OTHER INFO


This game was originally created for Ludum Dare 49, which eventually spiraled into something much more. I wanted it to be an amalgamation of everything I've made up until this point, so the game contains a lot of references to my other games which take place in the same universe. It's possible you might need to play some of those if you would like to understand the full scope of the settings, characters, and story.

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