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DEMO
1 stage for each game mode
Gunvein is an intense, dynamic bullet hell STG inspired by the arcade masterpieces of CAVE, Taito and Raizing/8ing.
Screen domination is vital - use your lock ons & charged energy blasts to overwhelm enemies before they overwhelm you.
Aggressive play is rewarded with resources that can be used to temporarily power up your shot, or to unleash a devastating screen clearing Bomb. Use this to create destructive feedback loops!
Score isn't merely a number - the points you accrue come back to you as extra lives & currency for the game's shop system.
• Standard/Console Mode
A mode which provides a satisfying level of challenge for those who don’t seek out 1 credit clears or high scores. Balanced checkpoints & a shop system which makes sure that no restart is wasted. No practice modes required, learn by playing!
• Arcade Mode
See how far you can get with a limited stock of lives & no continues! Alternatively, take advantage of the Freeplay Mode to relax or practice!
• Roguelike Arrange Mode
Test your reflexes & decision making in procedurally generated versions of the game’s 5 stages! Carefully designed to capture the intensity, smooth flow/pacing and encounter variety of hand crafted stages.
• Online Leaderboards
• Convenient Practice Tools
Gunvein has 3 main characters, each with their own unique playstyle.
• Riko
[Ship:Bagon]
[Weapon:Homing Lasers]
Riko uses the overwhelming speed and power of the Bagon ship to dance around shots and rhythmically destroy enemies.
• Miko
[Ship:Damul]
[Weapon:Lock-On Drones]
Damul's strength lies in its vast coverage, safety & efficiency. Enemies can be hit from anywhere on the screen, giving Miko full control over how much danger she is in.
• Lizzy
[Ship:Gunex]
[Weapon:Charged Energy Blast]
Piloting a highly experimental ship Gunex, the young prodigy relies on planning ahead & prediction to set up bomb blasts that catch enemies by surprise.
TBD
1 stage for each game mode
Gameplay Description
Gunvein is an intense, dynamic bullet hell STG inspired by the arcade masterpieces of CAVE, Taito and Raizing/8ing.
Screen domination is vital - use your lock ons & charged energy blasts to overwhelm enemies before they overwhelm you.
Aggressive play is rewarded with resources that can be used to temporarily power up your shot, or to unleash a devastating screen clearing Bomb. Use this to create destructive feedback loops!
Score isn't merely a number - the points you accrue come back to you as extra lives & currency for the game's shop system.
Features
• Standard/Console Mode
A mode which provides a satisfying level of challenge for those who don’t seek out 1 credit clears or high scores. Balanced checkpoints & a shop system which makes sure that no restart is wasted. No practice modes required, learn by playing!
• Arcade Mode
See how far you can get with a limited stock of lives & no continues! Alternatively, take advantage of the Freeplay Mode to relax or practice!
• Roguelike Arrange Mode
Test your reflexes & decision making in procedurally generated versions of the game’s 5 stages! Carefully designed to capture the intensity, smooth flow/pacing and encounter variety of hand crafted stages.
• Online Leaderboards
• Convenient Practice Tools
Characters
Gunvein has 3 main characters, each with their own unique playstyle.
• Riko
[Ship:Bagon]
[Weapon:Homing Lasers]
Riko uses the overwhelming speed and power of the Bagon ship to dance around shots and rhythmically destroy enemies.
• Miko
[Ship:Damul]
[Weapon:Lock-On Drones]
Damul's strength lies in its vast coverage, safety & efficiency. Enemies can be hit from anywhere on the screen, giving Miko full control over how much danger she is in.
• Lizzy
[Ship:Gunex]
[Weapon:Charged Energy Blast]
Piloting a highly experimental ship Gunex, the young prodigy relies on planning ahead & prediction to set up bomb blasts that catch enemies by surprise.
Story
TBD