The Necromancer's Tale Demo

A story-rich gothic RPG. Master the rituals of an ancient spellbook. Raise an undead army to march against your enemies. Commune with the realm of the dead & struggle with your descent into madness. Progress through secrecy, diplomacy, blackmail, coercion & seduction until ready to reveal yourself.

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The Necromancer's Tale is a narrative-driven top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.

This demo provides around 3 hours of content from the full game, including:

  • The visual-novel-style prologue, in which you define your character's backstory and skills

  • Chapters 2 and 3 of the main game, covering the first few days after your arrive home to attend your father's funeral, and get caught up in an investigation

  • A portion of Chapter 6, in which you make your first attempt to raise the dead, and end up in hospital

  • A stand-alone demo of the game's combat system

Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy.

The Necromancer's Tale is a story-rich game, in which you converse with 180+ NPC characters, each with their own portrait art. You will investigate, negotiate, coerce and flatter in order to progress your aims. The game's Trust system means that your choices - even in conversation - really matter. If the townsfolk's trust drops too low, you will find your choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.

The game involves tactical turn-based combats between you, your allies and your undead minions - versus a range of enemies, natural and supernatural.

The Necromancer's Tale is set in an alternative-history Kingdom near Venice and the Adriatic Sea, in 1733. This is a time at the cusp of rational thought and superstition; science and magic. The world is dark and dangerous; courtly intrigue collides with black magic even as chemistry emerges from alchemy.

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