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Explore the Backrooms with your friends and have a terrifying 1-4 players Co-Op horror experience.
Be warned, as teammates may no-clip into other areas of the map and every member of your team must find the exit alive to escape. No wanderer left behind.
Realistic graphics, minimal user interfaces, and dreary ambience will ensure an immersive horror experience.
You will have to work together in order to escape from that nightmare as fast as possible.
If you’re not careful and you noclip out of reality in the wrong areas you’ll end up in the Backrooms, where it’s nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you.
Level 0 is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical.
It's almost as if the level existed to spite one's sense of reality.
The fluorescent lighting present in Level 0 hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent lights, and examination of the fixtures to determine the source has been inconclusive thus far. Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume.