Imperial Ambitions
Imperial Ambitions
aoiti
2026년
38 조회수
2 리뷰 수
150+ 추정 판매량
100% 긍정 평가

게임 정보

출시일: 2026년
개발사: aoiti
퍼블리셔: aoiti,Electronic Sheep Games
플랫폼: Windows, Mac
출시 가격: 26,500 원
장르: 시뮬레이션, 전략

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추천 게임

Warlord 2024년 1월 4일
Tenebrae Demo 2022년 12월 7일

게임 소개

Imperial Ambitions

Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

상세 설명

KEY FEATURES OF IMPERIAL AMBITIONS

  • Unique agent classes such as; Gentleman, Shadow Master, Commander
  • Novel movement mechanics ie. Military Column movements and Ship mechanics,
  • Black market and corruption mechanics,
  • 40+ unique resources and goods
  • 5 Social classes and a dynamic social ladder,
  • Agent-driven gameplay,
  • Controversial choices such as slave raiding, crime syndicates and more...


게임 정보

Explore Colonize Industrialize Sabotage And Battle!

Imperial Ambitions is a 4X strategy game where the players will take over one of the European superpowers that existed during the age of discovery and renaissance and lead them to imperialism.
  • Discover and colonize the world,
  • Allocate your labor force,
  • Monopolize markets,
  • Fight tactical battles,
  • Survive the age of imperialism.

Tactical Wars With Completely New Mechanics

Imperial Ambitions has a completely new strategy game design providing a unique 4X gameplay experience. Anyone who enjoys the Napoleonic wars will find the tactical thinking required for Imperial Ambitions to be much more rewarding. As you forge an empire, the battlefields will become more challenging. We've redesigned the way that armies move on a campaign map, so they act more like real-world military units. Large armies can move in column formation, making it harder to move and requires more tactical thinking to prepare for the battle. The regiments can be split from the main army for small tactical excursions, or sneak into enemy lines for crossfire. For the same reason, attention is required to avoid leaving gaps on your frontline.

Social Classes

The society in the game is divided into classes, slaves, peasants, apprentices, artisans and masters. Besides slaves, the citizens will be allowed to progress through four tiers of classes, with each step providing increased capabilities, but also requiring different resources from you. The education is the key for most of your citizens to climb this social ladder. Higher classes will provide exponentially more labor, but will also require unique luxury resources. The citizens may stop working for several reasons, such as training, hunger, epidemic, strike, accidents, criminal activities, exhaustion, rebellion or retirement. While higher classes are often preferable, they are also harder to maintain due to requirement of luxury. The units and agents are also required to be trained from respective classes. For that reason, the players need to find the optimal balance between these classes.

Production Chains

Your Empire will grow beyond the mountains and the seas. As it grows you will have access to more and endemic resources. The more you invest into your roads and docks, the more resources that produced around the corners of your empire will be transported into your capital. With abundance in your capital, you can allocate your laborers to produce to higher quality goods. Imperial Ambitions has more than 40 different resources that can be extracted, produced or imported. Your population will demand products depending on their level of education. You must manage your resources and customize your production chains, while ensuring the wellbeing of your population. Some key resources may just not be accessible to you. You can resolve either by leasing the land from the natives, military invasion, trading with superpowers, or exploiting black market.

Black Market And Trade

For the savvy entrepreneur and economist, the black market is a huge opportunity to boost your own empire. No longer do you have to go through the tedious and sometimes costly process of building a colony and maintain an industry. the game will include a black market besides the regular market. In regular trade, a player can initiate a bid for something they need and, if another player sells it to them, everyone is happy! Though, this trade is also taxed by any country that has lands en route. Black market, however works completely different. The resources in the black market is pulled from towns with high corruption. And players can bid for these resources, even if they belong to their enemies. The cost, however, is often higher than normal, yet no one can tax. This can be a boon for some players in need of certain products that are capitalised by their enemies and for everyone that prefers not to pay taxes. Instead, however, corruption and criminal activity will become more prevalent among the towns along the route. e careful not to get caught in a cycle of corruption and crime! To promote corruption player can send man of shadows to start a crime syndicate. It however requires opium to initiate (also only available at black market) However, the player is not defenseless. Players can use the man of shadow to start intelligence mission, to eradicate crime syndicates.

Undisclosed Tech Tree

In our opinion, it is unrealistic for the players to be able to view the tech tree. In Imperial Ambitions, the player will only be shown the available techs they can fund without disclosing the whole tree. It makes the game more challenging and exciting. This is also part of the discovery experience in Imperial Ambitions - you learn by doing! Funding a tech is not enough for research. The player must have one of their gentlemen agent perform an action related to that technology to be able to discover it. This action is also not revealed to the player. Thus player has to make a guess to what actions would help discover that tech. For example, a gentlemen has to sail the ocean to be able to discover the "Sextant", a navigation tool for sailors. Or, to discover "Abolishment of slavery" the player need to actually working slaves.

Diplomacy

We envision a simple diplomacy for Imperial Ambitions. The difference in IA from most 4X, is that an agent has to be sent to the opponent's capital or party in an effort to ceasefire, establish trade relations, embassies, defensive pacts and alliances. Once an embassy or trade consulate is established the agent is dismissed. On the other hand, cancelling an existing agreement can simply be performed from the diplomacy window. It takes days to build bridges but seconds to destroy them.

Pixel Art Design

We chose a pixelated art style for the game since it’s a fun and approachable way to communicate controversial events of our recent history such as post-colonial subversion. We also wanted a retro aesthetic design to assist players in imagining this alternate universe, mixing pop culture with classic cartoon representations of imperialism.

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가격 정보

예측 판매량

150+

개

예측 매출

3,975,000+

원

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요약 정보

스팀 리뷰 (2)

총 리뷰: 2 긍정: 2 부정: 0 2 user reviews

Imperialism2라는 고전게임 느낌이 나는 게임입니다. 아직은 너무 단순화한 면도 있고 밸런스나 툴팁 설명 같이 개선해야할 점이 많아 보이긴하지만 취향 맞으면 데모 찍먹 정도는 추천드려요

👍 1 ⏱️ 13시간 27분 📅 2026-07-21

Imperialism 2, 문명 3 대항해시대 시나리오, 문명 5 신대륙 정복 시나리오가 떠오르게 하는 4X 게임이다. 시대적 특성이 명확한 게임이라 그런지, 최근에 범람하고 있는 4X 게임들 중에서도 자신만의 색깔과 영역이 확실한 편. 계층에 따른 생산력, 계층에 따른 유닛과 에이전트의 생산, 자원 관리, 기술 발전에 따른 물품 생산력의 변경, 도시 관리 등에서 시스템 구성이 꽤나 세심하다. 물품 생산도 4X 게임의 엔드필드나 다름없는 ARA 같이 조잡한 건 아니고, 한 판 플레이해보면 쉽게 이해할 수 있는 정도 다만 도시에 병력을 놓았음에도 적군이 들어와 점령을 한다던가 하는 치명적인 오류부터, 전쟁 발발과 전투 등 게임 내 중요한 이벤트를 플레이어가 파악하기 어렵다는 점, 게임 내 백과사전이 없고 관련 정보를 단편적인 정보만 적어놓은 위키에 의존해야 한다는 점, 해군은 육상 유닛이 바다에 올라탄 수준이라는 점 등 시스템 상의 아쉬움이 있음. 원주민(아즈텍, 잉카, 마야 등)이 구현되어있지 않고 신대륙 진출의 이점이 생각보다 낮은 점, 영국과 포르투갈은 본국이 너무 취약하여 생각보다 호구라는 점 등 콘텐츠 상의 부족함이 일부있는 편. 패치하면서 이래저래 수정해야 할 부분이 많아, 추천 따봉 올려주긴 하지만 각도는 많이 낮다 플레이 팁(패치가 잦은 편이라 변경사항 반영 안 될 수 있음) - AI가 해안가에 주차해놓은 선박은 3년(12턴)이 지나지 않으면 플레이어의 유닛으로 강탈(단, 유닛이 항구가 아닌 지상에서 진입해야 함)할 수 있음. 제약이 많은 플레이어 입장에서는 직접 만들기보다 구대륙에서든 신대륙에서든 긴빠이하는 게 꽤나 요긴함 - 실제 맵으로도 가상 맵으로도 플레이 할 수 있는데, 실제 맵으로 플레이할 때 멕시코 베라크루즈 인근과 카보베르데 인근부터 먹어두면 좋다. 전자는 선박, 마차가 많이 필요하고 자원(향신료, 목화 등)이 많고, 후자는 모로코가 쳐들어올 수 있지만 사탕수수를 많이 얻을 수 있음. 참고로 둘 다 인구 불리기에는 좋은 도시는 아니다. - 정글 지형에 있는 열대우림은 벌목이 안 되기 때문에 처음부터 남미 쪽을 개척하는 것은 좋지 않음 - 외교 시스템이 허술한 편이라 원한(grudge) 수치가 쌓이면 바로 전쟁이 일어나며, 우리가 전쟁을 일으키는 것도 플레이어의 의지와는 전혀 상관없다. 제멋대로 전쟁 일으키는 게 거의 노구교 사건 수준. 문명처럼 사이가 아무리 나빠도 선전포고 안 하고 버티는 식의 플레이는 불가능 - 적의 무단 침입이 누적되면 전쟁 일어나기에 최적화 된 환경이 마련된다. 수시로 외교창 열어서 원한 수치 얼마나 쌓였는지 확인하고 위험한 나라 있으면 병력 모아놓자. 지금은 별다른 방법이 없다. - (한국 한정) 한글화가 안 되어있어서 플레이하기 불편하겠지만, 튜토리얼은 무조건 플레이해보고 본 게임에 들어가는 것이 좋다. 자원 관리부터 개척자 보내기나 무역 루트 등 요긴한 정보가 많고, 1시간 정도만 할애하면 됨

⏱️ 111시간 18분 📅 2026-08-15