Once upon a Dungeon II Demo

Grasp an idea of the game by exploring its core mechanics. Explore an open world, descend into dark dungeons, defeat challenging creatures and collect unique loot in this hardcore roguelike game.

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I thought I had fulfilled my duty - the dungeon cleared, the head of the Fallen One delivered to the king's court. Clearly I must have overlooked some evil minions. Moreover, while escaping, they took the Slavic Gods statues with them, the master controlling them, thus becoming powerful foes. Now I have been blamed for the evil spreading throughout the country and am forced to sort it out. It's gonna be tough ...



Features:
  • turn based, loot/hack oriented
  • outer world featuring random layout.
  • procedurally generated dungeon to explore
  • tons of various loot
  • advanced fight system - use melee or projectiles. Experience different effects (bleeding, freezing, stunning), learn to recover from them
  • different monsters (ordinary, champions, bosses)
  • passive and active abilities
  • inventory/trade mechanics
  • ally mechanics, it: gains experience, levels up, can heal self, uses equipment exactly as the main hero does
  • dialog/quest system
  • crafting system - enhance equipment, one made better by merging two items together, craft potions and much more
  • customizable controls

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