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스팀 공식 한글패치 존재
http://steamcommunity.com/groups/IGHH123#announcements/detail/1531515291263799260 제작: Larakiss, 토요쿠라

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Facedown other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!
Choose your fighting style
Each of the four characters has a unique fighting style suited to how you want to play.- Phalanx, a fencer gladiator hybrid, attacks with long-range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard-hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with breakdance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
Each character has four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.- Katana, cause massive damage when parrying your opponents
- Longsword, a well-balanced, hard-hitting and adaptable sword
- Rapier, a piercing, high damage forward thrusting weapon great for parrying
- Scimitar, a weapon based on turning and performing as many cuts as possible
- Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting
There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.
Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.
Every attack flows from your blade in true three-dimensional space. As do your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.
Advanced Character Customization
Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.
Fight as a Team
Play in the new Control Points game mode and participate in team-based sword fighting.
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처음에 튜토리얼만 했을 때는 잘못 샀다 싶었다. 그냥 뭐 클릭질하면 휘적휘적 하는 것 같기만 하고 시스템도 손에 익지 않았다. 뻥안치고 튜토리얼 끝내고 AI랑 잠깐 대결하다가 하품하고 자러갔다. 그런데 다음날 시스템도 조금 익숙해지고 아시아서버에서 사람들을 만나 대전 해보니, 그 긴장감은 내가 살면서 해본 대전 게임중 탑급이라 생각될 정도로 손에 땀을 쥐게 하더라. 조금 익숙해지고 멀티에 뛰어들고 나서야 이 게임의 진짜 재미를 알게 된다. 적이 어떤 공격을 펼칠지 예측하며 합을 주고받는, 말 그대로 진검승부라는 느낌? 그래픽도 소스엔진을 써서 유려하면서도, 중저사양에서도 프레임이 잘 나온다. 다만 아쉬운 점은 대전의 재미 딱 하나만 있다는 점이다. 레벨링이라던가 그에따른 해금 요소들이 풍부해야 지속적으로 게임을 즐기게 만드는데, 월드랭킹을 올리는 것 빼고는 계속 즐기게 할만한 해금요소가 전무하다시피 하다. 때문에 대전 시스템이 본인 취향이 아닌 사람들은 남는게 없다는 느낌이 들 것이다. 결론적으로 트레일러를 보고 흥미가 간다면 즐겨보라고 추천하고싶다. 흙속의 진주를 찾은 느낌이 들 것이다.