The Age of Decadence

The Age of Decadence is a turn-based, hardcore role-playing game set in a low magic, post-apocalyptic fantasy world. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

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게임 정보

The Age of Decadence, our first but hopefully not the last RPG, is now available. If you've been following it or playing it in Early Access, you know what to expect. If you've just discovered it, "stay awhile and listen". The most commonly asked question is:

What Kind of Game Is It?


It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.

The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.

So What Sets The Age of Decadence Apart From Other Games?

1. The Setup


Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):

"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."

The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.

You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.

2. Combat difficulty


Another design aspect worth mentioning is combat difficulty. It’s a hard game.

Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.

You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.

3. Choices & Consequences


Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.

Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.

The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.

The Big Question: Should You Buy The Game?


Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.

스크린샷

접속자 수

가격 히스토리

출시 발매가

16500 원

추정 판매 / 매출
예측 판매량

600+

예측 매출

9,900,000+

요약 정보

윈도우OS
인디 RPG
영어, 러시아어, 스페인어 - 스페인, 프랑스어, 폴란드어
https://steamcommunity.com/app/230070/discussions/

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스팀 리뷰 (8)

총 리뷰 수: 8 긍정 피드백 수: 5 부정 피드백 수: 3 전체 평가 : 8 user reviews
  • 가끔 게임을 하다보면 우와, 내가 이런 게임을 해볼 수 있다니 정말 다행이다... 라는 생각이 드는 게임들이 있습니다. 동급생 1편 루나틱 돈 95 문명 2 알파센타우리 플레인스케이프:토먼트 아이스윈드데일 1 폴아웃 2 멕 커맨더 1 괴혼 사일런트 스톰/센티널/해머 앤 시클 라이즈 오브 네이션즈 레드얼럿 2 등등을 그런 게임으로 생각하고 있는데요, 저는... 에이지 오브 데카당스의 경우에는 이런 게임을 해볼 수 있다니, 영광이다...라는 압도적인 느낌이 드네요. 단, 게임이 턴제 다크소울이라고 불린다는 점을 감안해 주세요. 튜토리얼에서도 실수하면 푹찍하는 류의 게임입니다. 스토리는 치밀하고 게임 시스템은 탄탄합니다. 헐, 이게 단지 영어에 지루한 턴방식이라고 구매를 망설이시는 것은 게임에 압도당하는 기회를 한 번 포기하시는 겁니다. 사세요.

  • 밑에 엄청난 호평듣고 샀지만.. 후회하기도 합니다 영어가 기본적으로 되야 전후반적인 컨텐츠를 즐기실수 있습니다. 영알못은 사면안됨

  • 진짜 재밌는데.... 언어의 압박만 없으면... ㅠㅠ

  • 언어의 장벽이 있지만 그걸 감안하더라도 충분히 재밌다.

  • 스팀 리뷰와 상점 페이지에 온갖 경고문구가 적혀있지만 개인적으론 보통 게임 이라고 생각합니다 단지 언어가 영어라는점? 그냥 인물들이 말하는거 잘 들으면 되고 잡템이라고 생각되는거 모아두면 일부 퀘스트에 도움이 되고 퀘스트 저널도 있습니다 있을건 다 있는 게임이고 딱히 게임 초반장벽이 높은 게임도 아니라고 생각합니다 퀘스트 막히는거 있으면 퀘스트 이름 구글에 검색해보면 해결책은 다 나옵니다.

  • 크라수스가 어딧는지 도저히 못찾겠음.맵이 졸라큰데 어딧는지 설명도안해주고 찾으라 하면 어떻해 찾아요 게임진행도 안되고 50분동안 크라수스를 찾으러다님 개좆같아서 환불함

  • 한글평가 완전 낚였다..ㅋㅋㅋ 시간 아까워요;; 예전 고전 전제방식 게임보다 나은 수준인데 상당히 조잡합니다. 이런 게임에 진짜 어이없는 혹평.. 상당히 적은 게임정보 간략한 전투장면 홍보에 혹해서 샀는데 시간 아깝습니다..

  • 영어를 읽고 이해하는 것에 대해 문제는 없었고 재밌게 했지만.. 모국어로 하는것과 번역해서 하는것은 게임플레이 몰입에 확실히 차이가 있네요 특히 텍스트 위주의 게임엔 더더욱.. 게임은 흥미로웠지만 한글화가 안된게 너무 아쉽습니다 ㅠㅠ

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