Fantasy Grounds - Pathfinder RPG - Campaign Setting: Artifacts & Legends

"Pathfinder RPG - Campaign Setting: Artifacts & Legends Forged by legends and bearing the might of immortal beings, artifacts possess world-shattering abilities far beyond the powers of even the most devastating mortal magic. But artifacts are born, not merely crafted.

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"Pathfinder RPG - Campaign Setting: Artifacts & Legends

Forged by legends and bearing the might of immortal beings, artifacts possess world-shattering abilities far beyond the powers of even the most devastating mortal magic. But artifacts are born, not merely crafted. Behind every incredible artifact lies an equally remarkable tale, the sort of history that time and wonder transform into legend.
Incredible weapons like the
Axe of the Dwarvish Lords and the
Seven Swords of Sin grant wielders the tools to raise or devastate nations, magical wonders like the
Codex of the Infinite Planes and the
Book of the Damned unlock secrets no mortal was meant to control, and unbelievable treasures like the
Orbs of Dragonkind and the time-shattering
Staff of Ages grant bearers mastery over the laws of reality. Power to rival the gods and the truths behind the Pathfinder campaign setting's deepest secrets lie within--but are only for the bold.
Artifacts and Legends reveals dozens of the Pathfinder campaign setting's most infamous and remarkable magic treasures, weapons, armor, and devices.

Inside this book you will find:

  • New, revised, and expanded rules for more than 60 major and minor artifacts, from the focuses of fan-favorite adventures and Adventure Paths to legends from the annals of roleplaying game history.
  • Ramifications of employing every major artifact, presenting in-game considerations, advice, and adventure hooks.
  • New options to help players research artifacts and unlock their secrets.
  • Metagame artifacts, giving GMs campaign-altering tools to tackle common game table concerns such as forgotten familiars and rebuilding characters.
Artifacts and Legends is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.
By F. Wesley Schneider

This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:

  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
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