Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Lost Omens: Absalom, City of Lost Omens

" Pathfinder 2 RPG - Pathfinder Lost Omens: Absalom, City of Lost Omens Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster.  Lost Omens Monsters of Myth  provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond.

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Pathfinder 2 RPG - Pathfinder Lost Omens: Absalom, City of Lost Omens
Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. 

Lost Omens Monsters of Myth
 provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!
For nearly 5,000 years, the great city of Absalom has stood at the center of the Inner Sea region's culture, commerce, and prophecy. Now, after the death of its founder-god Aroden, the disappearance of its lord mayor, and new attacks from some of its greatest foes, Absalom stands at the crossroads of a new and uncertain destiny!
Adapted from the lore-packed 400-page guide presents a fascinating locale suitable for years of Pathfinder adventures! A huge poster map of the city, more than 250 locations, and more than 400 interconnected NPCs set the scene in unprecedented detail, beckoning your characters to walk upon streets paved with centuries of history. Follow in the footsteps of generations of questing heroes to chart a new path for the City at the Center of the World!

Content Warning : While Absalom, City of Lost Omens contains a great deal of content suitable for everyone, it also presents themes of slavery, ableism, body horror, and human experimentation. Before you use this material in a campaign, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. Talk with your players before using these themes at the table and modify descriptions or scenarios as appropriate.
  • Beautiful, detailed maps on the  grandest city on Golarion.
  • Rich images can be found on almost every page throughout the book .
  • Interesting and informative chapters on each district and quarter of Absalom for GMs looking to bring the city to life.
  • The History of Absalom in greater detail for those looking for more knowledge and lore to add to any campaign.
  • Dozens and dozens of important citizens and organizations within the city; their motivations and impacts.
  • An index of  locations and shops  to make traversing through the city easier.
  • A glossary of notable NPCs, with information on each to enhance any campaign.
  • New Items, Weapons, and the Azarketi Ancestry (with their own feats) for players, as well.
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
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