Fantasy Grounds - Pathfinder 2 RPG - Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle

"Pathfinder 2 RPG - Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle A Pathfinder Society Scenario designed for levels 5-8. Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped.

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"Pathfinder 2 RPG - Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle

A Pathfinder Society Scenario designed for levels 5-8.
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They're calling for help. And someone--or something--doesn't want them to leave.
Investigating the dreams, the Society has learned a way for its agents to enter the strange, shadowy, dreamlike landscape. Fearing the dreams represent a larger threat, and with no time to lose, the Society sends an experienced group to investigate.
Given all the catastrophes at Pathfinder Society lodges these days, it could always be a trap. But someone is in there, and they need help. Besides, what Pathfinder would turn down the chance to explore a dream world which may, in fact, be real?
Dreams of a Dustbound Isle is part of the ongoing Absalom metaplot arc in the Year of Shattered Sanctuaries. It is the third of four scenarios in the arc, which began with Pathfinder Society Intro: Year of Shattered Sanctuaries and Pathfinder Society Scenario #3-06: Struck by Shadows. The arc will conclude with Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom (Levels 7-10; July 2022). While playing the scenarios in order enhances the narrative of this four-part story arc, it is not required.
Written by Matt Duval

Scenario tags: Faction (Radiant Oath, Verdant Wheel), Metaplot (Shattered Sanctuaries)
This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
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