51:22:51 Demo

You walk onto the veranda and watch your world fade away into nothingness. There is a scream. There is an explosion. There is a neon purple light. It is the beginning of your puzzle box mystery. It is the beginning of your sci-fi horror multi-reality. It is the beginning of 51:22:51.

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GAMEPLAY
51:22:51 is a multi-reality adventure that blends sci-fi and psychological horror with roguelite elements to form a singular puzzle box mystery. You play as a nameless husband, father and physicist confined to an uncanny estate where your primary weapon in the quest to survive long enough to break the game loop is your mind.

51:22:51 is broken up into three sections over five levels with each section containing a different group of principle puzzles that rearrange themselves each time they are launched. As you progress through the layered loops within the game, uncovering its many secrets and solving puzzles to attack, defend, dodge and heal, you will learn the language of the world, leading to your mastery of the elements necessary to unlock the estate and propel you to the terminal challenge where an interrelated collection of action puzzles await.

Everything matters in 51:22:51, from the story detailed in this description to information on and related to the game website to everything you uncover in the game itself. Be thoughtful. Be aware. Be fast. Or fail and begin again.​​

STORY
Can you hear me? Can you see me? What’s the last thing you remember?

Back.

A thunderclap precedes a flash of purple light that fills the void. Stars fall from the sky like snow flurry. The moon hides behind the darkness. Dead black flora. Flatness. Silence. Think harder. Can you see them? Look for them. See them how they were. How you were.

Back.

A stone dotted creek where she speaks her first word. A sun you warm yourselves under while sharing a meal on a perfectly manicured lawn. A verdant forest surrounding a hilltop estate with its centipedes and hummingbirds and their brothers and sisters and cousins all tucked away in various hideouts and homes. What else do you see? Do you see them? Can you see their faces? Could you ever see their faces?

Forward.

Can you see them now? How are they? Transformed. Like you, but not like you? Cold. Stiff. Automatic. Can you see their faces? What about their eyes? The truth is in their eyes.

Back.

You roam the estate alone like an apparition. Yelps and screams intermingle with an unidentifiable blend of bass and ambient commotion that can’t quite find itself. You manipulate your surroundings the only way available to you while lost in a constant state of analysis, trying to better understand, and perhaps reverse engineer, the algorithm that defines you and your world, today and tomorrow.

Forward.

A door is a door but not a door. A window is a window but not… Can you see them? Yes, you see them now. But do you see their faces? And their eyes? The truth is in their eyes. Who are they? Who are you? What are you? What is happening? Why is it happening? And why does today somehow feel different from any other time ever before?

ADDITIONAL INFORMATION
  • This game contains flashing lights that could trigger seizures for individuals with visual sensitivity.
  • We highly recommend headphones for those playing the non-VR version of the game.
  • Please do not become alarmed if after seeing a shift portal activation screen you find that your controls are backwards or your camera is upside down or you are suddenly somewhere new or right back where you began a few moments ago. These events are features of the game. Escaping these situations simply requires solving a problem.

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영어*, 프랑스어*, 이탈리아어*, 독일어*, 스페인어 - 스페인*, 아랍어*, 불가리아어*, 체코어*, 덴마크어*, 네덜란드어*, 핀란드어*, 그리스어*, 헝가리어*, 일본어*, 한국어*, 노르웨이어*, 폴란드어*, 포르투갈어 - 브라질*, 포르투갈어 - 포르투갈*, 루마니아어*, 러시아어*, 중국어 간체*, 스페인어-중남미*, 스웨덴어*, 태국어*, 중국어 번체*, 튀르키예어*, 우크라이나어*, 베트남어*, 아프리칸스어*, 알바니아어*, 암하라어*, 아르메니아어*, 아삼어*, 아제르바이잔어*, 뱅골어*, 바스크어*, 벨라루스어*, 보스니아어*, 카탈로니아어*, 체로키어*, 크로아티아어*, 다리어*, 에스토니아어*, 필리핀어*, 갈리시아어*, 조지아어*, 구자라트어*, 하우사어*, 히브리어*, 힌디어*, 아이슬란드어*, 이보어*, 인도네시아어*, 아일랜드어*, 끼체어*, 칸나다어*, 카자흐어*, 크메르어*, 키냐르완다어*, 콘칸어*, 키르기스어*, 라트비아어*, 리투아니아어*, 룩셈부르크어*, 마케도니아어*, 말레이어*, 말라얄람어*, 몰타어*, 마오리어*, 마라티어*, 몽골어*, 네팔어*, 오디아어*, 페르시아어*, 펀자브어(구르무키 문자)*, 펀자브어(샤흐무키 문자)*, 케추아어*, 스코트어*, 세르비아어*, 신드어*, 싱할라어*, 슬로바키아어*, 슬로베니아어*, 소라니어*, 소토어*, 스와힐리어*, 타지크어*, 타밀어*, 타타르어*, 텔루구어*, 티그리냐어*, 츠와나어*, 투르크멘어*, 우르두어*, 위구르어*, 우즈베크어*, 발렌시아어*, 웨일스어*, 윌로프어*, 코사어*, 요루바어*, 줄루어*
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