Trolley Problem

" A Kind Girl, or A Ruthless Savior? " A multi-ending action-puzzle game where your guidance becomes a story.

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게임 정보

Incurable disease, "Sleep syndrome"
Those with sleeping syndrome fall asleep until the moon is full and die when the moon begins to fade.
On the night of the full moon, while the world is drowning in sorrow, a girl sets out on a journey to save the townspeople.



"Trolley Problem" is an action-puzzle game set in a world made up of hundreds of countries.
Players make full use of the rich gimmicks and brains of each country to guide the main character Lily, who manipulates a magical trolley, and deliver the “fruit of heart” to the people of the town.



◆Delivery to Town

The player guides the main character "Lily" in four directions, "up, down, left, and right", and delivers the fruit of heart to four countries.
Her magical trolley is a very fast vehicle, but it can't turn on the way and keeps going until it hits a rock. The player should think about the way to reach the town and lead the hero to the town.


◆A Kind Girl? A Ruthless Savior?
The fruit of heart is the only fruit in the world that can cure Sleeping Syndrome.
In order to save the people, the hero must deliver this fruit to the town with a magic minecart. However, the fruits are very perishable and bruised berries do not cure Sleeping Syndrome.



Each map may have residents living in that country.

“Will you run over the residents and deliver the fruit to the town without damaging it?”
"Will you accept the risk of spoiling the fruit and deliver it to the town without getting your hands dirty?"

Or, any other else choice?

The story moves in different directions, depending on the player's guidance.





Two-step Hint Function
It may take a little ingenuity to get the character to reach the town as intended. If you can't reach the goal as planned, ask for help from the friends you met in the story. No matter how difficult the road is, he will surely help you.

There are two types of hints: "abstract hints" that teach you how to think about directions, and "concrete hints" that teach you halfway through directions to towns. Both hints can be given according to the player's needs, so it will prevent situations where the game is too difficult to reach the goal or the hint makes the game too difficult.






◆Battle with The Enemy.

Possibly, depending on the player's guidance, you may sometimes face the enemy. But don't worry. Let's move the character as before to avoid the attacks, while paying attention to the attacks that fly from the opponent,
What kind of battle awaits depends on your guidance.

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