Feed the Deep Demo
Luke Muscat
2024년 5월 29일
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| 출시일: | 2024년 5월 29일 |
| 개발사: | Luke Muscat |
| 퍼블리셔: | Luke Muscat |
| 플랫폼: | Windows, Mac |
| 출시 가격: | 무료 |
| 장르: | N/A |
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게임 소개
An underwater rogue-lite. Dive into procedurally generated caves, collect gold, buy equipment, and Feed the Deep.
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When they built the floating cities, they had no idea an insidious threat lurked deep below.
Welcome to the Feed the Deep demo!

Dive into ever-changing cave systems. Collect resources that can be traded for upgrades and items. Explore ever deeper.
This demo includes just the first expedition of the game. While Feed the Deep features procedurally generated caves, the game is broken up into a number of rule sets. The first gives you a good taste of what to expect, while the next expeditions start to change the formula, introducing new mechanics, items enemies and twists along the way.
Feed the Deep was built almost entirely by me, Luke Muscat. Back in the Old Times I was creator of Jetpack Joyride and Fruit Ninja. A couple of years ago I decided I wanted to try the ultimate game dev challenge, and make a game completely solo.
I was inspired by hits such as Dome Keeper and Spelunky, while also adding my own authentic and original concepts.
I've also been documenting the process on YouTube, so you can see the game go from hour one of development to where it is today!
Welcome to the Feed the Deep demo!

Dive into ever-changing cave systems. Collect resources that can be traded for upgrades and items. Explore ever deeper.
This demo includes just the first expedition of the game. While Feed the Deep features procedurally generated caves, the game is broken up into a number of rule sets. The first gives you a good taste of what to expect, while the next expeditions start to change the formula, introducing new mechanics, items enemies and twists along the way.
ABOUT THE DEVELOPER

Feed the Deep was built almost entirely by me, Luke Muscat. Back in the Old Times I was creator of Jetpack Joyride and Fruit Ninja. A couple of years ago I decided I wanted to try the ultimate game dev challenge, and make a game completely solo.
I was inspired by hits such as Dome Keeper and Spelunky, while also adding my own authentic and original concepts.
I've also been documenting the process on YouTube, so you can see the game go from hour one of development to where it is today!
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