N+1 Demo

This is a surreal simulation (Meta) game "adapted from a true story". You will play the role of an unemployed (retired) (retired) youth, live in this city and make more money, (By the way ) to discover the truth about the world!

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This is a hyper-realistic simulation game, in fact, it is a meta-game with the fur of "simulation" [Meta game (also known as: Metagaming), or game about games, refers to any game that goes beyond the rules of the game and uses external Factors that affect the game, or the way games are played beyond the constraints or circumstances set by the game. 】

Therefore, the player will play the role of an unemployed young man with a huge sum of 3,000 yuan to survive in this city and earn more money. This is the first goal. Until the player completes the small goal and earns 100 million, then there is a chance to get in touch with the truth (what is the truth? Of course, it cannot be spoiled here)

Simulation gameplay is the first part of the game. In simulation gameplay, players only need to do two things: survive and earn money.

The specific gameplay functions are:

1. Random event:

Currently there are 100 random events, 70 small events, and 30 large events. The main content of the copywriting is hot stalks in recent years, combining life, science, philosophy and other aspects of the unconstrained style, and making fun of it in a witty and funny way.

2. Investment x operation x stock market:

Players can inject/withdraw capital to NPC stores. When the capital injection ratio exceeds 50%, they can change the business strategy of the store. The business strategy will greatly affect the profit, turnover and valuation of the store. When the store reaches a certain scale, it can be listed and linked to the stock market.

3. Big talk dice:

This is a game of playing with NPCs, with strategies and randomness. You need to guess the number of dice for each point of both parties. Show the dice numbers to see who guesses right. It may be a bit abstract to express in words, and you may know it after just playing.

4. Rare goods:

There is a certain success rate in the way of appraising antiques, and the success of the appraisal will increase the level and value of antiques. According to the level of antiques, players receive attribute rewards every day. This mechanism is mainly used as a narrative supplement and numerical compensation, using fixed output to reduce the impact of randomness.

5. Auction:

The main source of collectibles, the base price will be randomly refreshed according to the rarity, and then the NPC will ask you for the price, and the highest price will win. Collectibles will affect the income of all gameplays, which is a snowball setting.

6. Massage:

Players can't directly use cash to massage, but need to "recharge money", recharge 100 to get 200, recharge 1000 to get 5000, this is to tease the setting of VIP card in life, you can also accumulate the total consumption to increase your membership grade. Does this setting look familiar? However, this is just a stand-alone game, you don't need to pay for it, it's just a joke.

7. Marriage:

During the game, the NPC will be unlocked, and the interaction with the NPC is mainly chatting and working. More functions such as dating, marriage, and childbirth will be arranged in the future.

8. Plot narrative:

This part is more like an AVG. Players can choose time, place, and gifts to date NPCs. Different choices will lead to different plot contents. Players can also choose directions in the plot to achieve different small endings.


Of course, it's just a simulation game, I don't think it's good enough. I still want some personal expression in it, so I use the meta element as the core entry point. However, it is not appropriate to reveal too much about the content of the current version. I hope that the game will have multiple reversal experiences.

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