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COLORS of NOBILITY is a story about Fork's journey to discover the meaning of nobility.
(It's also a hand-drawn rogue-lite, deckbuilding game with elements of choice-making, inventory management, and achievement hunting.)


(It's also a hand-drawn rogue-lite, deckbuilding game with elements of choice-making, inventory management, and achievement hunting.)

EVERYTHING DESERVES TO BE SPECIAL
- Every attempt into the forest features changing maps and branching paths! Fork will encounter different enemies, NPCS, and biomes each time.
- Every enemy drops unique curios.
- Every NPC has storylines to unlock permanent upgrades and changes to the story.
- Every biome has different map interactions, enemies, and consumables.
- Every aspect of the game is hand-drawn in a whimsical style.
- (There will be no re-colors of enemies to inflate the diversity. Each enemy also deserves to be special!)

IT'S A CARD GAME
- Fork can pick and choose from (currently) 225 cards and upgrades to fight enemies in turn based combat!
- (Enemies also use their own cards to battle to make it fair.)
- Utilize over (currently) 60 curios, consumables, and currency in your inventory to turn the tides of the battle!
THERE'S NO RIGHT WAY TO PLAY THE GAME
- Everyone knows that consumables are red, curios are blue, and the way Fork manages his knapsack is up to you!
- Fork's adventure features different endings as storylines between the characters change. After all, it's a story about learning!
- Although there are hidden achievements all throughout the game, the game is designed to be enjoyable without stressing over being completionist! That way Fork's choices matter even more.
OTHER NOTES
- This game is being created mostly by one person, with the help of one other person.
- We hope to collaborate with the community to make COLORS of NOBILITY as great as it can be.