Queen of Dark

QoD is a third-person open-world game where you can freely explore the lands of Arzamor and fight against all kinds of dangers. The AI of the enemies offers a different experience and challenges the player in extraordinary situations.

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IMPORTANT NOTE

The current version is fully functional and all bugs from the initial version have been resolved.

WORLD

  • Explore the realm of Arzamor and the challenges offered by the lands without a king, where enemies can be found around every corner, and territories are disputed daily by different foes.
  • Travel the world freely, discover its secrets and history.
  • Forge your weapons with materials found along the way, and use them wisely depending on the enemy you face.
  • Take advantage of the environment, set traps, and prepare each battle with intelligence and cunning.
  • The day/night cycle and various weather changes will influence the world around you.

COMBAT

  • Enjoy melee combat where the precision of each strike, reflexes, and choice of equipment will make a difference.
  • Long-range combat with weapons like bows, crossbows, or magic projectiles allows you to attack from a distance.
  • Traps provide the combat with a strategic component.
  • Area attacks will be very useful for taking out large groups of enemies at once.

AI

  • Each enemy has the same advantages/disadvantages as the player, humanoid enemies can also use items and set traps.
  • The difficulty of each enemy is linked to their level and 5 parameters that configure their character, so regardless of their level, we can encounter enemies with low levels but great combat skills, and on the other hand, high-level enemies with low AI parameters that make the enemy not dodge blows, not maintain their guard, or not attack with the same frequency, giving each combat a unique challenge.

PROGRESSION

  • The initial version of Early Access consists of 100 levels of progression.
  • Runes allow us to improve player statistics such as health.
  • The 5 classes provide unique attributes that can be combined with each other and are the basis for creating oriented builds.

MISSIONS

  • The mission system will always provide objectives for those who do not wish to explore and prefer to focus on combat and progression.
  • World events provide players with the opportunity to experience unique battles and obtain random loot.
  • Combat arenas provide quick challenges and a controlled environment.

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19500 원

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