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Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power and ascend once again.
There's a lot of things happening all around. Cities grow and spread out across the map. Heroes gain levels and change classes. You learn new spells and expand your domain. AI opponents lurk in the dark. In the midst of it all, you must find a path to victory.
Besides the world map, the game has tactical combat, where you have to masterfully outmaneuver the enemy. Or just summon a bunch of creatures, that works as well.
Luna is a world of eternal twilight, illuminated by the blue light of two moons and shrouded in thick mist. Dreams and memories mean a lot in this place.
The world has gone through many cycles of sleep and awakening. It’s ancient, so there are lot of mysteries, shattered ruins, heroes of old and eldritch artifacts.
Master of Luna respects its players. You make few decisions, but they matter a lot. There is no micromanagement or tedious tasks. Feedback is instantaneous. At no point you supposed to just hit “End Turn” over and over waiting for some bar to fill up. Creatures have few abilities, yet they are tangible. UI is straightforward and uses the same scheme for world and combat. Important information is explained in tooltips.
Multi-Layered Strategy
There's a lot of things happening all around. Cities grow and spread out across the map. Heroes gain levels and change classes. You learn new spells and expand your domain. AI opponents lurk in the dark. In the midst of it all, you must find a path to victory.
Besides the world map, the game has tactical combat, where you have to masterfully outmaneuver the enemy. Or just summon a bunch of creatures, that works as well.
Melancholic Vibe
Luna is a world of eternal twilight, illuminated by the blue light of two moons and shrouded in thick mist. Dreams and memories mean a lot in this place.
The world has gone through many cycles of sleep and awakening. It’s ancient, so there are lot of mysteries, shattered ruins, heroes of old and eldritch artifacts.
Respectful Attitude
Master of Luna respects its players. You make few decisions, but they matter a lot. There is no micromanagement or tedious tasks. Feedback is instantaneous. At no point you supposed to just hit “End Turn” over and over waiting for some bar to fill up. Creatures have few abilities, yet they are tangible. UI is straightforward and uses the same scheme for world and combat. Important information is explained in tooltips.