Fantasy Grounds - Pathfinder RPG - Pathfinder Player Companion: Blood of Angels

"Pathfinder Player Companion: Blood of Angels (PFRPG) Touched by benevolent beings of the good Outer Planes somewhere in their ancestry, aasimars are viewed with either awe or fear by all who know of their celestial heritage.

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"Pathfinder Player Companion: Blood of Angels (PFRPG)


Touched by benevolent beings of the good Outer Planes somewhere in their ancestry, aasimars are viewed with either awe or fear by all who know of their celestial heritage. Hailed as scions of angels at best or otherworldly bringers of heavenly destruction at worst, there is no doubt that aasimars hold a very special place in the world of mortals, and all know to be wary of their actions in the presence of an aasimar.
Blood of Angels presents a player-friendly overview of the aasimars of the Pathfinder campaign setting, as well as new rules and information to help players create unique and interesting celestial characters for any type of game.
Inside this book, you'll find:
  • Expansive entries on aasimars' origins and upbringings, their psychologies, how others perceive them, and the beliefs such angelic beings hold in the face of their celestial mark.
  • A table of 100 variant aasimar abilities to further customize your blessed character.
  • A detailed look at the six most common types of aasimars based on their celestial heritage, including alternate ability score modifiers, skills, and spell-like abilities for each.
  • New curses, inquisitions, and subdomains for heavenly oracles, inquisitors, and clerics.
  • New masterpieces for aasimar bards and the martyred bloodline for sorcerers whose celestial ancestors made great sacrifices.
  • A host of new traits to help make your aasimar character truly unique, as well as dozens of bodily features that distinguish your celestial character.
Written by Amber E. Scott
Each bimonthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume's theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.

 This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and Features the Following additions:


  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are pre-placed in starting locations on the map. You can edit these on the fly
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
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