Fantasy Grounds - Starfinder RPG - Adventure Path #50: Clockwork Demons (Drift Hackers 2 of 3)

"Starfinder RPG - Starfinder Adventure Path #50: Clockwork Demons (Drift Hackers 2 of 3) To begin restoring trust between the factions of a fractured Church of Triune, the heroes must get their leaders to agree to a summit. This meeting takes place in the city's most popular tavern, which doubles as a museum of clockworks.

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"Starfinder RPG - Starfinder Adventure Path #50: Clockwork Demons (Drift Hackers 2 of 3)

To begin restoring trust between the factions of a fractured Church of Triune, the heroes must get their leaders to agree to a summit. This meeting takes place in the city's most popular tavern, which doubles as a museum of clockworks. When the talks end, all sides agree that to restore Alluvion, they must first oust the heretical interlopers within the Temple of Triune. But suddenly, the clockwork exhibits lurch to life and the heroes must fight their way through the building to shut them all down. Afterward, the PCs travel up a river of elemental water to reach a secret entrance to the temple, where they must deal with the implacable guardian of Triune's holy computers.Clockwork Demons is a Starfinder adventure for four 9th-level characters, continuing the 3-volume Drift Hackers Adventure Path. Drift Hackers is part of the Drift Crisis, an event taking place across the entire Starfinder game line, in which faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes an examination of the Church of Triune, as well as an Adventure Toolbox filled with a collection of sci-fi clockwork gear and strange alien creatures. This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:
  • All maps resized and set up with a preset grid to make combats easy to manage
  • Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area
  • Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.
  • Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead
  • All the images and handouts from the book available to share with your players as you need them
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