Adventure Forge

Craft branching narratives, build isometric RPGs, design puzzles, and publish to the world — all without writing a single line of code. Adventure Forge is your all-in-one toolkit for creating story-rich games for the PC and Mac. Built by Jordan Weisman (Shadowrun, BattleTech)

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Free content packs

Kickstart your creativity with free, ready-to-use content.

Adventure Forge includes four free content packs right out of the box: Polygon Sci-Fi, Polygon Modern, Polygon Fantasy, and the original story-rich world of Tales of Fortunata set in an alternate history Renaissance Venice.  

All the benefits of modding, without coding!

Rapidly develop your game by installing one or more Content Packs and incorporating game mechanics, user interfaces, NPC designs, conversations, mini-games, and of course art and audio assets from each pack. You can merge elements from the different content packs; take the combat mechanics from one, mix tiles and props from several of them to build your unique  locations, and grab user interfaces and NPCs from yet another pack. 

Anything you get from a Content Pack can be edited locally to make it work exactly as you want in your game.   


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No coding required

Build deep sophisticated gameplay without writing a single line of code. Adventure Forge uses intuitive highly contextual dropdown menus that guide you step-by-step, so you’ll never worry about syntax or formatting. Just assemble logical “If this then that” statements in plain English to bring your story and game mechanics to life.

Track variables like health, inventory, or quest progress via smart Tags that you create. Want a door to open only if the player found a key? Or an NPC to react differently based on your past choices? It’s all possible, with no programming required.

Get flexible, dynamic gameplay that feels handcrafted and responsive, built entirely through intuitive logic blocks.

The Adventure Flow

The core of Adventure Forge is the Adventure Flow which visually illustrates the flow of your game. Adventures are constructed from Scenes and within scenes are Events, this tiered system enables designers to layer different types of interactions such as having conversations appear over a visual novel or a lockpick mini-game over an isometric RPG. This nested approach allows every Scene and Event to contain its own logic thus avoiding the problem of a giant tangled web of branches and logic. 

Scenes and Events can also have persistent User Interfaces, Triggers, and independent logic blocks to provide your players with the controls they need and the game mechanics to respond to their actions.

Scene & Event Types

Currently there are three Scene types; Basic, 2D, and Isometric. A Basic Scene uses a static image as the background over which you can have Conversation and 2D events. A 2D Scene provides a dynamic 2D background with its own interactions such as Visual Novels, Point & Click games, Interactive Maps, Character Sheets, Puzzles or Mini-Games. On top of which can be Conversation and 2D events. 

Isometric Scenes have two types of which determine how the player interacts with the isometric environment. The Explore event provides real time movement and interaction with the environment and NPCs. The Combat event (still in Alpha) provides a turn based structure for interacting with the environment and NPCs including designer created character abilities, turn order, initiative system, resource management, faction relationships, etc.

Isometric Location Editor

Create stunning isometric levels using tiles and props from our content packs or create your own tiles and props by importing your own artwork!  Bring them to life with NPCs, interactive props, zones, and interactive lights. 

Alternatively, you can layer your own 2D artwork over isometric locations with the Paintover Tool. It’s perfect for artists who prefer working in external tools to create very non-tile looking environments but still want to take full advantage of Adventure Forge’s gameplay systems, like movement pathfinding, line-of-sight for combat, props, and interactive environments.

Versatile 2D Canvas Tool

Design interactive Scenes, Events, and User Interfaces with a versatile 2D Editor. Just drop images or text into the canvas and define what happens when players interact with them. Whether you're crafting custom user interfaces, visual novels, minigames, puzzles, or dynamic maps, the intuitive drag-and-drop interface makes it easy to bring your ideas to life.

Conversation Tool

Craft dynamic conversations with a visual, intuitive node-based system designed for storytelling. Easily build branching dialogue, add game logic at any point, and control any other aspect of the game from conversation choices. 

Prefer writing in a text editor? Use our simple markup language and import your script directly into the tool for it to automatically build the conversation node Flow. 

Character Editor

Design and customize characters with no 3D experience required. Choose from a wide range of prebuilt models in our content packs and easily adjust size, appearance, animations, and behavior. Set up how characters look, move, and react during dialogue, exploration, or combat.

Want more control? Import your own 3D models using FBX files. If they use Mixamo rigging, animations are automatically assigned. Custom rigs are fully supported too: Adventure Forge detects your animations and lets you trigger them at any point in your game.

Audio Editor

Sound matters. With Adventure Forge’s built-in Audio Editor, you can upload and control music and sound effects to match every moment. Set exactly when and where audio plays — whether it’s ambient background loops, dramatic scene transitions, or precise sound cues in combat.

Music Controls

  • Dynamic Mixing: Adjust volume, pitch, and stereo panning

  • Loop Control: Set precise loop in/out points for seamless playback

  • Transitions: Create smooth fade-ins, fade-outs, or dramatic crossfades

  • Filtering: Use low-pass and high-pass filters to shape your audio atmosphere

  • Timing: Define custom durations for tracks or let them adapt to gameplay moments

Sound Effects (SFX)

  • Precision Mixing: Control volume, pitch, panning, and filters

  • Spatial Audio: Place sounds in 3D space with adjustable emitter radius and location-aware playback—so sounds change based on where the player is

Branching is No Longer the Limit

Creating branching conversations and game logic is simple, fast, and all that’s needed for most games, but branching does have limits for interactivity and scalability. Adventure Forge provides an additional more powerful and flexible way to connect conversation nodes, scenes, events, and logic blocks which we call Weighted Navigation. 

With Weighted Navigation nodes are not directly connected, instead there is a “cloud” of potential nodes in which each node evaluates itself to determine if it is valid in the current game state, and if valid, then uses additional logic to determine how “interesting” it is (i.e. its weight). For scenes, events, and logic blocks the system then navigates to the highest weighted one, but with conversations the designer has the additional option to present the player the top X weighted options for them to choose from. Weighted Navigation is also a fast simple way to create behavioral logic for NPCs. 

The result? Smarter characters, richer interactions, and a world that feels reactive, alive, and personal to every player.

Content Packs - Modding Without Coding

Adventure Forge’s powerful Content Pack system brings all the benefits of modding, but without coding. Rapidly develop your game by installing one or more Content Packs and incorporating game mechanics, user interfaces, NPC designs, conversations, mini-games, and of course art and audio assets from each pack. You can merge elements from the different content packs; take the combat mechanics from one, mix tiles and props from several of them to build your unique  locations, and grab user interfaces and NPCs from yet another pack. 

Anything you get from a Content Pack can be edited locally to make it work exactly as you want in your game.   

Kickstart your creativity with free, ready-to-use content. Adventure Forge includes four free content packs right out of the box: Polygon Sci-Fi, Polygon Modern, Polygon Fantasy, and the original story-rich world of Tales of Fortunata set in an alternate history Renaissance Venice.  

Real-Time Testing & Debugging

Tweak, test, and polish your game on the fly. Adventure Forge lets you edit your game while it’s running, so you can instantly see how changes affect the world, characters, and logic.

it’s running, so you can instantly see how changes affect the world, characters, and logic.

Key Features:

  • Instant Updates: Adjust events, scenes, and character states in real time.

  • Log Tracking: See exactly what’s happening under the hood. Track actions, triggers, and variables with a live event log.

  • Scene and Event Debugging: Instantly move between scenes or events to test flow, transitions, and logic accuracy.

  • Character State Debugging: Modify tags, traits, or interactions mid-game to test different outcomes.

  • Camera Controls: Zoom, pan, and refocus to inspect your environment and ensure everything looks and behaves exactly as intended.

From small tweaks to major overhauls, Adventure Forge gives you full creative control, without breaking your momentum.

The Game Master subscription provides all the services needed to take your game to the next level. During Early Access / Open Beta the Game Master subscription is only $5.00 per month. Check for additional pricing options. 

A Game Master subscription provides the following cloud based services.

Real-Time Collaboration

Build together from anywhere. With real-time collaborative editing, everyone on your team can work on the same game at the same time — such as adding scenes, tweaking dialogue, adjusting logic, or placing characters — without waiting turns or merging files. Every change is instantly visible to all, keeping everyone in sync and the creative momentum flowing. You can also back up your adventure at any point and restore it to that exact state whenever needed.

Create & Share Content Packs

Save any of your Adventures as a Content Pack so that you can easily incorporate mechanics, logic, assets, interfaces, etc into your own games, or share them with friends or the entire Adventure Forge community. You are always in control of who has access to your work. 

Attribution of Content Pack components is persistent so that if other designers create games which incorporate your work your content pack name is always attached to the elements you created. 

One-Click Publishing & Standalone Game Exports

Your game is live and ready to play with just one click. Share your creation directly with friends or playtesters and when you’re ready with the entire Adventure Forge’s community. Get instant feedback, and connect with players within the native, community-driven Adventure Forge game and content pack ecosystem. 

If you want to publish your game on Steam, Itch.io, or anywhere else, you can export the game you created in Adventure Forge as a standalone application. 

Cloud Save

Save your Adventures and Content Packs to the cloud so that they are available to you on any machine and available to your collaborators. 

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어드벤처 캐주얼 인디 RPG 전략 디자인과 일러스트레이션 게임 개발 앞서 해보기
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