게임 정보
IMPORTANT ! FBX2Spine supports Spine 4 Essential and Pro and up
YOU DON'T NEED SPINE PRO! it works perfectly with SPINE ESSENTIALS!
EASY 2D ANIMATION
Use FBX2Spine to easily add mocap animations to your 'Esoteric software - Spine 2d' projects.
For example, you found a nice FBX mocap animation and you want to transfer it to your character created in Spine, or you want to transfer your 3D FBX animation that you created with Microsoft Kinect and Brekel to your 2d character in your game.
All you have to do is import your Spine project and FBX mocap skeleton animation into FBX2SPINE. Link the skeletal system and export the animation to Spine.
It works with all FBX (animals, monsters, human etc.) Because it can link any bones and get any data from FBX Bones and transfers data to Spine Bones.
You can open and edit the animations you created with FBX2Spine in the Spine application later.
HOW IT WORKS?
Find a FBX Mocap animation;

Link FBX bones to Spine bones;

Export your new animation to Spine character;

Import to SPINE
YOU DON'T NEED SPINE PRO! it works perfectly with SPINE ESSENTIALS!
EASY 2D ANIMATION
Use FBX2Spine to easily add mocap animations to your 'Esoteric software - Spine 2d' projects.
For example, you found a nice FBX mocap animation and you want to transfer it to your character created in Spine, or you want to transfer your 3D FBX animation that you created with Microsoft Kinect and Brekel to your 2d character in your game.
All you have to do is import your Spine project and FBX mocap skeleton animation into FBX2SPINE. Link the skeletal system and export the animation to Spine.
It works with all FBX (animals, monsters, human etc.) Because it can link any bones and get any data from FBX Bones and transfers data to Spine Bones.
You can open and edit the animations you created with FBX2Spine in the Spine application later.
HOW IT WORKS?
Find a FBX Mocap animation;

Link FBX bones to Spine bones;

Export your new animation to Spine character;

Import to SPINE
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사용법은 직관적이고 좋습니다. 하지만 기능이 부족합니다. 모델링을 회전 할 수 있는 방향이 가로뿐이라 아쉽습니다. 세로 방향으로 회전이 가능해야 쿼터뷰 스파인 캐릭터에도 테스트를 해볼 수 있을텐데 현재는 불가능합니다. 이 툴을 게임 제작 파이프라인의 한단계로 채택 한다면 툴의 업데이트와 지원이 언제까지 될지에 대한 불안감이 있습니다. bone handle을 on/off 하거나 handle의 크기를 줄이는 기능, 전체 view를 zoom in, out 할 수 있는 기능도 있어야 작업하는데 편안 할 것 같습니다.