Autofading_Se disparaître

This work uses virtual reality and non-linear sound composition technologies to poetically explore the presence of human beings in their environment. Immersed in a forest generated by point cloud data, which evolves according to their observational attitude and type of attention they give to it.

트레일러 영상 보기 상점 방문하기

게임 정보

The work uses virtual reality and non-linear sound composition technologies to poetically explore the presence of human beings in their environment. By wearing the headset, the viewer is immersed in a forest generated by point cloud data, which evolves according to their observational attitude and type of attention they give to it.

The experience begins in a virtual environment swept by wind, snow and fog. If the viewer moves slowly, the wind dies down and the fog dissipates. Various noises gradually emerge: a gurgling stream, a flutter of beating wings, a crackle or the rustle of dry grass underfoot. The more still the viewer becomes and simply observes, the more the micromovements of the forest become perceptible and multiply. Sounds and animals seem to come closer, birds appear, a woodpecker drums on a tree... This peaceful environment full of delicate details collapses as soon as the observer makes a sudden gesture. Then the storm returns, leaving only the fading shadows of volatile particles behind.

What struck me when I experimented with virtual reality was the impression that the body becomes an empty space: it exists and sees around it what it is proposed to see, but remains erased. This made me aware of an important and recurrent aspect of my work, an angle that I had never explicitly examined before, that of the presence that is nevertheless intrinsic to the use of interactivity and sound in my installations.
- Caroline Gagné



BIO

Living in Quebec City and Saint-Jean-Port-Joli, Caroline Gagné graduated from Laval University with a Bachelor of Visual Arts (1998) and an interdisciplinary Master of Arts (2012). She has participated in the National Biennial of Contemporary Sculpture in Trois-Rivières, the Temps d’images festival (Montreal), the Saint-Jean-Port-Joli Sculpture Biennial, the Manif d’art biennial and the Mois Multi (Quebec City). Her works have also been exhibited at Occurrence (Montreal), Stewart Hall Art Gallery (Montreal), Sporobole (Sherbrooke), VU (Quebec City) and Action Art Actuel (Saint-Jean-sur-Richelieu). In 2011, her work CARGO earned her a Quebec City Award of Excellence in Arts and Culture.

Technical information

This artwork is built for the Oculus Rift. Please note that since this is an art project, optimization is non-existent and therefore requires higher technical capabilities. The project is known to run smoothly on a GTX 1080Ti.

Credits

Technological integration: Renaud Gervais

Recordings: Caroline Gagné and Christophe Havard

Original music: Christophe Havard

Composition of the sound environment: Caroline Gagné

Modelling of the virtual boulder and fabrication of the real sculptural element: Carl-Dave Lagotte

Co-production: Sporobole, 0/1-Hub numérique Estrie, La Chambre Blanche

With the support of the Conseil des arts et des lettres du Québec

스크린샷

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요약 정보

윈도우OS
시뮬레이션
영어*, 프랑스어*, 이탈리아어*, 독일어*, 스페인어 - 스페인*, 아랍어*, 불가리아어*, 체코어*, 덴마크어*, 네덜란드어*, 핀란드어*, 그리스어*, 헝가리어*, 일본어*, 한국어*, 노르웨이어*, 폴란드어*, 포르투갈어 - 브라질*, 포르투갈어 - 포르투갈*, 루마니아어*, 러시아어*, 중국어 간체*, 스페인어-중남미*, 스웨덴어*, 태국어*, 중국어 번체*, 튀르키예어*, 우크라이나어*, 베트남어*, 아프리칸스어*, 알바니아어*, 암하라어*, 아르메니아어*, 아삼어*, 아제르바이잔어*, 뱅골어*, 바스크어*, 벨라루스어*, 보스니아어*, 카탈로니아어*, 체로키어*, 크로아티아어*, 다리어*, 에스토니아어*, 필리핀어*, 갈리시아어*, 조지아어*, 구자라트어*, 하우사어*, 히브리어*, 힌디어*, 아이슬란드어*, 이보어*, 인도네시아어*, 아일랜드어*, 끼체어*, 칸나다어*, 카자흐어*, 크메르어*, 키냐르완다어*, 콘칸어*, 키르기스어*, 라트비아어*, 리투아니아어*, 룩셈부르크어*, 마케도니아어*, 말레이어*, 말라얄람어*, 몰타어*, 마오리어*, 마라티어*, 몽골어*, 네팔어*, 오디아어*, 페르시아어*, 펀자브어(구르무키 문자)*, 펀자브어(샤흐무키 문자)*, 케추아어*, 스코트어*, 세르비아어*, 신드어*, 싱할라어*, 슬로바키아어*, 슬로베니아어*, 소라니어*, 소토어*, 스와힐리어*, 타지크어*, 타밀어*, 타타르어*, 텔루구어*, 티그리냐어*, 츠와나어*, 투르크멘어*, 우르두어*, 위구르어*, 우즈베크어*, 발렌시아어*, 웨일스어*, 윌로프어*, 코사어*, 요루바어*, 줄루어*
*음성이 지원되는 언어

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