Path of Ascension

Introducing Path of Ascension. The latest game from Undermax Games. Combining elements of classic RPG's with some Rouguelike content and the freedom to choose your own path, we have developed this simple but innovative project.

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Introducing Path of Ascension. The latest game from Undermax Games.

Combining elements of classic RPG's with some Rouguelike content and the freedom to choose your own path, we have developed this simple but innovative project.

In Path of Ascension ("POA" from now on) you will be responsible for your progress, as we have removed randomization from almost every aspect of the game. We don't like the idea that sometimes you win or lose by "pure luck". We believe that this is unfair, that is why in this game you will make the decision of what you want to do with your character.

Do you want to give yourself more vitality points at the cost of having less energy? Or maybe you think you need more skills and not so many items? Is this a good time to heal up or can you survive one more round?

Here you decide what to do with your character. Find the right balance to reach the end of the battle tower, and challenge your friends to try to beat it before you do.



We want to focus on bringing an experience that has not been presented in other games.

In most role-playing games, there is always the "luck" factor that randomizes things, and although there are many games where you can distribute the character's stats, in none of them should you be analyzing whether you really want to raise a stat, or learn a skill, or buy an item among other things to progress in the game. The experience is usually quite simple.

You will have to pay attention to the battles that are coming and create a strategy that will help you to overcome the challenges. It's not just about reaching the top floor, it's a competition to see who found the fastest and most efficient way to overcome the challenges that come your way.



In Path of Ascension you must overcome the 50 floors of the Battle Tower. Fighting every 5 floors against a floor boss, and rescue different characters that you can use throughout the adventure.

In this game you will not have partners, you will fight individually with the character you have chosen.

Each character has its own unique mechanics and different abilities. So don't hesitate to try them all!

All characters will have the same chance of being victorious in the game. There will be no characters more powerful than others. Everyone will have some advantage and some disadvantage, it's up to you to choose which one you think best suits the situation.



As we already said we have implemented some things from Roguelike games, and one of them is the possibility of having different seeds for the game.

In this game, the seeds will define exactly how the fights will be from floors 1 to 50. That means, there will be variations between these floors. It may be that in one game you have to fight a Goblin with the Fire element, but in another that Goblin is of the Water element.

What defines the difficulty of the enemies will be the floor you are on, the rest of the factors will depend on the seed used. As you progress in the battle tower, the fights will become more difficult.

If you want to repeat the same seed because you liked it or it was easy for you, you can do it simply by typing the number of the seed to be used in the game. You can also compete against other players using that same seed and see who got further and faster with the same enemies.

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캐주얼 인디 RPG 전략 앞서 해보기
스페인어-중남미, 스페인어 - 스페인, 영어
https://www.uniteplayers.com/

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