High Strategy: Oradros

High Strategy: Oradros is a minimalist grand strategy game set in an original, low-fantasy world of hoplites and dinosaurs. There is no micromanagement, only decisions. All 40 playable realms have distinct starting conditions and goals.

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See the Predecessor

https://store.steampowered.com/app/1254870/High_Strategy_Urukon/


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The first High Strategy game was Urukon, which was a grand strategy enthusiast's attempt to find a purified core loop of decision-making. And it worked! High Strategy: Oradros builds on that proof-of-concept with a larger world, a more dynamic set of actions, additional mechanics and interactions, and a better UI.

This is not a graphically intensive game, and you don't get to watch animated armies clash in glorious battle. Instead, you get a quick and steady stream of consequential decisions.

Here are some considerations you'll need to juggle:
  • All 40 playable realms start in different parts of the same map, with asymmetric starting conditions.
  • Campaigns last hundreds of turns, and every realm has a unique set of cities it seeks to capture.
  • You are not racing against the AI-controlled realms, and their reasoning is itemized in a way you can interact with.
  • There are no arbitrary limits to how much you can expand, but even the largest realm still only gets one action per turn.
  • A realm's capital cannot be moved, and any realm that loses its capital is immediately destroyed.
  • Cities are surrounded by different terrains, which affect their economy, possible random events, and the ability of different armies to fight over them.
  • The way battle works is stark: attacking and defending consumes soldiers like a currency. But there are systems for efficiency and surprise breakthroughs.
  • Spying is an alternative or supplement to battle, and its success chance depends on the happiness of the locals.
  • The kinds of military units available to you depend on who lives in your realm, as different cultures customarily fight in different styles.
  • Most unit types gain experience through use, which unlocks upgrades. Units with more possible upgrades are weaker at the start, but stronger later on.
  • There is no one-size-fits-all army composition, and changing your composition is easy. But any time you do so, you become temporarily vulnerable.
  • Trade earns money, but the realm you're trading with earns just as much.
  • You can quickly raise an army through conscription, but it consumes population.
  • Almost all projects to enhance your cities are temporary and mutually exclusive.
  • There are no AI bonuses: everybody plays by the same rules.
  • A variety of random events will sometimes upset even the most well-laid plans.

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