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Through the water you see the outline of Charlotte's palm for the last time and lose sight of her. Somehow you regain consciousness on the shore of an unknown island. Communication is destroyed and a suspiciously acrid haze accumulates in your lungs.
You don't know where to go or where to look, but one thing is certain - you must leave this island!
An Oppressive Atmosphere...
You hear sounds, but you can't see the source. You see a silhouette, but it's the shadow of a toy. You hear someone breathing behind you, but there's no one there. You hear a loud roar, but you can't hear anymore.
You are swallowed up by the darkness and the unknown,
An Independent World...
The world around you will not wait for you to do something. It's alive, it's moving, just like everything on the island. You're not the protagonist.
They Are Human Beings too, After All...
The inhabitants of the island are living beings just like you. They have their own goals and desires, and sooner or later they will achieve them.
You Have to Be Able to Listen too...
You were not willingly drawn into the island's inhabitants. You may think that the island and its inhabitants have nothing to hide, but this is far from the truth. Listen to the conversations and monologues, they have something to tell you.
Following Your Own Path...
In LOCURA, there is no invisible hand guiding you according to a set script. Your eyes and interest are your MacGuffin of the scenario, your own scenario. Accept help or offer it, run away or stay, kill or forgive, in the end you will get the ending you have created yourself.