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It all started as friendly competitions between engineers. Over time paradigms became enforced, battles grew, and innovation ceased. By the turn of the 22nd century society had divided into 3 houses, who now battle for supremacy within the arena . . .
-- Classic Real-Time Strategy! Start each match with workers and a base, gather resources, expand, build an army, and fight your opponent!
-- Offline: Single-Player vs AI and practice modes.
-- Online: Multi-Player with MMR, Tiers, Leaderboards, and custom rooms.
-- Unit-production, resource collection, conversions, research, defense, and utility. Arrange your base carefully to allow your army to move but also keep your workers safe!
-- Resource conversion is a new challenge for RTS veterans. Use specialized economic buildings to craft exotic resources. These replace the tech-requirement systems in standard RTS games.
-- Neon, Marble, and Rust are the 3 factions, and each has a unique tech tree based on these resources. Rust players build their armies with Kits, but they must recycle excess Scrap. While Neon players choose between 2 advanced resources: Copper and Halogen. Marble bases are constructed differently than the other factions, by Nodes instead of Worker units.
-- Combat units have abilities with skill shots, teleports, stuns, and more.
-- Fights are fast-paced and explosive but units can be blocked or stunned.
-- Attack by ground or by air with flyers and transports.
-- Every unit type controls differently, and precise control can decide the battle.
-- An efficient gameplan can give you a strong advantage over your opponent.
-- Units fill unique rolls like defense, siege, area-effect, or support.
-- No surprises: There are no hard-counters between unit types, so if you make enough, any-type can beat any-type.
Emerged from the underground and established the first House. They were nearly ripped apart by a long-standing internal rivalry.
Modern designs & ancient inspirations. To achieve success their commanders must be proactive and dynamic.
Old machines from the forgotten age of consciousness. Their resourcefulness is balanced against their inefficiencies.
3 Playable Factions
-- Neon, Marble, and Rust!
-- Each faction is completely unique: buildings, units, even resources are unique to each House.
Online Multiplayer
-- 1v1 in Quick Match or custom rooms.
-- 2-State rollback system to improve moderate latency connections.
Advanced economy system
-- Inspired by popular factory-simulation games, these replace the tech-requirements systems seen in other RTS games.
-- 3 resources that are mined off the map: Mana, Mojo, and Gold.
-- 4 additional resources. These are crafted by your units.
-- Strong macro-management will allow you to out-build your opponent!
Detailed combat
-- Varied unit abilities; skill-shots, stuns, teleports, and more!
-- Strong collisions between units - body-blocking is real.
-- Out maneuver your opponent for big plays!
Skill focus mechanics
-- Deep macro and micro mechanics.
-- Automation exists, but comes with a cost.
-- Unlock powerful management tools, but be careful: this research costs the same resource as defense!
Score-based Win Condition
-- Matches are limited to 20 minutes.
-- Destroy your opponent's Cores to score points.
Single-player
-- Sandbox mode vs AI, or play solo to practice builds and test things out.
-- Harvest mode where you defend your base against waves of attackers.
-- 10v10 mode where you can focus on controlling a small group of units.
-- Break-The-Targets mode to practice controlling a pair of units.
-- Survivors mode features hordes of enemies vs 1 unit with leveling and randomized upgrades.
Solo-Dev
-- All made by indie solo-developer Harry T! The game is still Early Access, so reviews are much appreciated!