Neon Marble Rust

Classic RTS: control hordes of arena-bots before a stadium crowd. Neon, Marble, and Rust are the 3 factions, each has their own exotic resources that you must command your units to craft. Units are built in batches, so if you play fast you can build massive armies and dominate the competition.

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It all started as friendly competitions between engineers. Over time paradigms became enforced, battles grew, and innovation ceased. By the turn of the 22nd century society had divided into 3 houses, who now battle for supremacy within the arena . . .

-- Classic Real-Time Strategy! Start each match with workers and a base, gather resources, expand, build an army, and fight your opponent!

-- Offline: Single-Player vs AI and practice modes.

-- Online: Multi-Player with MMR, Tiers, Leaderboards, and custom rooms.

-- Unit-production, resource collection, conversions, research, defense, and utility. Arrange your base carefully to allow your army to move but also keep your workers safe!

-- Resource conversion is a new challenge for RTS veterans. Use specialized economic buildings to craft exotic resources. These replace the tech-requirement systems in standard RTS games.

-- Neon, Marble, and Rust are the 3 factions, and each has a unique tech tree based on these resources. Rust players build their armies with Kits, but they must recycle excess Scrap. While Neon players choose between 2 advanced resources: Copper and Halogen. Marble bases are constructed differently than the other factions, by Nodes instead of Worker units.

-- Combat units have abilities with skill shots, teleports, stuns, and more.

-- Fights are fast-paced and explosive but units can be blocked or stunned.

-- Attack by ground or by air with flyers and transports.

-- Every unit type controls differently, and precise control can decide the battle.

-- An efficient gameplan can give you a strong advantage over your opponent.

-- Units fill unique rolls like defense, siege, area-effect, or support.

-- No surprises: There are no hard-counters between unit types, so if you make enough, any-type can beat any-type.

  • Emerged from the underground and established the first House. They were nearly ripped apart by a long-standing internal rivalry.

  • Modern designs & ancient inspirations. To achieve success their commanders must be proactive and dynamic.

  • Old machines from the forgotten age of consciousness. Their resourcefulness is balanced against their inefficiencies.

3 Playable Factions

-- Neon, Marble, and Rust!

-- Each faction is completely unique: buildings, units, even resources are unique to each House.

Online Multiplayer

-- 1v1 in Quick Match or custom rooms.

-- 2-State rollback system to improve moderate latency connections.

Advanced economy system

-- Inspired by popular factory-simulation games, these replace the tech-requirements systems seen in other RTS games.

-- 3 resources that are mined off the map: Mana, Mojo, and Gold.

-- 4 additional resources. These are crafted by your units.

-- Strong macro-management will allow you to out-build your opponent!

Detailed combat

-- Varied unit abilities; skill-shots, stuns, teleports, and more!

-- Strong collisions between units - body-blocking is real.

-- Out maneuver your opponent for big plays!

Skill focus mechanics

-- Deep macro and micro mechanics.

-- Automation exists, but comes with a cost.

-- Unlock powerful management tools, but be careful: this research costs the same resource as defense!

Score-based Win Condition

-- Matches are limited to 20 minutes.

-- Destroy your opponent's Cores to score points.

Single-player

-- Sandbox mode vs AI, or play solo to practice builds and test things out.

-- Harvest mode where you defend your base against waves of attackers.

-- 10v10 mode where you can focus on controlling a small group of units.

-- Break-The-Targets mode to practice controlling a pair of units.

-- Survivors mode features hordes of enemies vs 1 unit with leveling and randomized upgrades.

Solo-Dev

-- All made by indie solo-developer Harry T! The game is still Early Access, so reviews are much appreciated!

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