异界战记

this is an RPG game that combines 2D top-down shooting and turn-based combat. 1. In combat, a maximum of 18 teams can be operated, and each team can be assigned N companions. 2. Complete MOD production functions, including plot, combat, characters, maps, and more.

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게임 정보

Alien Wars tells the story of how you travel to a different world, where you need to gather your companions to survive and explore the mysteries of this world.

Card

Card ATK- ATK is an attack power that determines how much damage can be dealt. There is no upper limit value for this item.

Card HP - HP is the amount of health that determines how much damage it can withstand. There is no upper limit value for this item.

Card Level - Cards have levels and experience points, and experience points can be obtained from combat and use experience rolls. When experience points are full, cards will be upgraded. There is no upper limit value for the level.

Card Qualification - Each upgrade of a card will increase ATK and HP, and the increase in ATK and HP varies depending on the card. The increase in ATK and HP determines the card qualification, and the card colors for different qualifications vary from low to high, which are gray, green, blue, purple, red, and orange. Except for equipment cards, the qualification of a regular card will increase after obtaining the same card.

Card Type - Cards are divided into regular cards and special equipment cards. Equipment cards cannot be upgraded through experience points. They can only be upgraded by obtaining the same equipment card, and equipment cards cannot enhance qualifications.

Card Skills - Cards have two skills, which are divided into active, passive, and leader passive. Active skill is a skill that can be used in combat, passive skill is a skill that cannot be used in combat, but can increase the gain of cards. Leader passive skill is a skill that can only generate passive gain when the card is a team leader.

Card attributes - Cards have their own attributes, which have a restraint relationship. In addition, practicing specific skills on cards with specific attributes will yield higher returns.

Card Acquisition - Playing monsters on a wilderness map has a probability of obtaining monster card fragments, which can be combined into one card. Equipment cards can be purchased at a blacksmith shop. Marrying a female character can earn her card. Each rebirth can earn one protagonist card.

Card Gongfa Skills - By learning skill secrets, each card can learn various skills. Skills can enhance ATK or HP. Practicing martial arts requires the consumption of perception points. There is no limit to the number of techniques that can be learned.

Intimacy - Captain cards in battle will gain intimacy every time they fight

Domain Liberation - There is a probability of encountering flashing monsters on the wilderness map. Defeating them can obtain fragments carrying the domain. As long as there is one such piece, the card obtained during synthesis will gain the domain. The realm will be released during battles, greatly enhancing the card's combat power, and the probability is related to intimacy

Domain Chain - When the captain's card liberates the domain, if the team member's card also has a domain and is liberated, there will be domain chain, and the team member's domain has a certain bonus to the captain's domain liberation

Card Evolution - After meeting a certain level and intimacy, the card will undergo evolution

God Soul Card - Only one divine soul card can be set in each area. God soul cards can obtain skill points through faith upgrades.

Support Cards - Each area can receive a large number of support troops, which can be upgraded quickly and can also evolve, but are fixed in each area

Legion - When the prosperity of the occupied location increases, the race of that location will participate as a legion in battle

firearm

There are pistols, shotguns, submachine guns, sniper rifles, assault rifles, machine guns, Maclin pistols and other firearms

Firearms have card slots that can be modified with various modification accessories, such as extended magazines to increase the number of cartridges in the magazine

Guns can be strengthened several times for power, rate of fire, reload speed, and magazine size

Guns have their own card slot number and enhancement potential and prefix entries, want to get a good gun, need to brush

In addition to the protagonist can use firearms, captains can also be equipped with firearms to provide support in combat, and the frequency of captains' shots is related to intimacy and AP

System

Command Level - With each level of command level increase, a new team position can be opened, or the AP recovery amount, AP upper limit, and mobility upper limit can be increased, which has a significant impact.

Command experience - Command experience is mainly obtained through union tasks. Command experience can enhance command level.

Unit HP - The total HP of the unit, the sum of all team HP, can be recovered from rest at home.

Movement power - Every exploration of a location requires movement power, and talking to female characters and giving gifts also requires movement power. Movement power can be restored by resting at home.

Money - Money can be obtained by purchasing equipment cards at a blacksmith's shop, purchasing secrets at a secret shop, and exploring maps in the wilderness.

Experience Roll - Experience rolls can be used to improve card levels and can be obtained by exploring maps in the wilderness.

Enlightenment Points - Enlightenment points can be used to increase the number of skill levels and can be obtained in one's own home cultivation room.


Formation

Team positions - There are a total of 18 team positions, including 9 forward guards and 9 defenders. Initially, there was only one avant-garde position, and to open more positions, it is necessary to increase the command level.

Team composition - A team consists of N team members and one captain card. Except for equipment cards, any card can become a captain, and only captain cards can gain experience in battles. There is no upper limit on the number of player cards.

Team Skills - Each team has two skills from the captain's card, but the passive skills from the member's card are still valid.

Team HP - Team HP=sum of all team members' card HP+captain card HP * captain coefficient, with a forward captain coefficient of 3 and a guard captain coefficient of 2.

Team ATK - Team ATK=sum of all team members' card ATK+captain card ATK * captain coefficient, with a forward captain coefficient of 2 and a back captain coefficient of 3.


Skills

Attack Multiplier - The damage caused by the skill=Team ATK * Attack Multiplier.

AP - The AP required to use skills.

Attributes - Skills have their own attributes, and attacking enemies with specific attributes will result in additional damage.

Hit rate - The probability of a skill hitting.

CD - The number of CD turns after the skill is used.

Critical Hit Rate - Skill Critical Hit Rate.

Limited number of times - Some skills have a limited number of uses, and once used, they need to rest and recover at home.

BUFF - Some skills can generate BUFF after use, which may be aimed at enemies or at oneself.


Combat

1. Real-time Battle mode

Explore the most basic battle mode of the map, 2D overlooking shooting plus survivors, firearms + support cards + protection skills three attack means, various combinations can have different effects.

When facing siege battles, single challenges, will shift to turn-based combat

2. Turn-based battle mode

Combat Mode - With sufficient AP, each captain card can choose a skill to take action once. If the AP is insufficient or all captain cards are out of action, the player's turn ends and the enemy's turn begins.

Combo attack - Our continuous attacks will generate combo damage, and the more combo attacks, the higher the damage.

Village Defense Battle - Failure to fight will reduce the village population. Once the village population returns to 0, players will be reborn to the first day for the second week of battle. Rebirth inherits all cards, levels, and money, as well as female favoritism.

Enemy behavior - Generally, skills are used to attack players, but some enemies also exhibit special behaviors, such as energy accumulation, evasion, summoning, rebounding, and regeneration.

End of Battle - At the end of the battle, all captain cards can gain experience points and may also receive enemy card fragments.

Escape - Fighting allows you to escape, with a certain success rate. After successfully escaping, you will lose a certain amount of money.


Maps

Village Map - You can rest in your own home, trade unions can take on tasks, blacksmiths can purchase equipment cards, and secret script shops can purchase skill scripts. Other locations can trigger events and encounter female characters.

Field Map - Exploring field maps can drive the main storyline, obtain money, experience rolls, items, and trigger battles and regional boss battles.Each map has a total of 10 levels of difficulty.

Dungeon map - a challenging wilderness map, exploring can yield rewards that ordinary wilderness maps do not have.


Female roles

Encounter event - There is a certain probability of encountering various female characters at the corresponding location in the village.

Conversation - After encountering female characters, you can enhance your liking through conversation.

Gifts - When encountering female characters, gifts can be given to increase favoritism.

Proposal - After a woman reaches a certain level of favoritism, she can propose to a female character. After successful proposal, she can obtain the female character's card, and the female character will move to her own house. There is no upper limit on the number of marriages.


MOD production

With comprehensive MOD production functions, from plot to battle, cards, skills, characters, props, and maps can be produced. The detailed production method can be found in the attached PDF file of the MOD production tutorial for the Alien Wars.

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