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| μΆμμΌ: | 2025λ 6μ 24μΌ |
| κ°λ°μ¬: | Zsolti |
| νΌλΈλ¦¬μ : | MaZsola Game Studio |
| νλ«νΌ: | Windows |
| μΆμ κ°κ²©: | 5,600 μ |
| μ₯λ₯΄: | μ‘μ , μ΄λλ²€μ², μΊμ£ΌμΌ, μΈλ |
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Explore, fight, and sail in this short action-adventure! Tame animals, duel mini-bosses in directional combat, survive soulslike challenges, and battle sea monstersβall handcrafted in Godot by a solo dev. Rough Souls is weird, fast, and brutally fun.
π Adventure Mode β Explore, Interact, Progress
In Adventure Mode, you freely roam a handcrafted world filled with interactive elements and hidden areas. You can:
Pick up, throw, and eat items
Jump and climb across the environment
Tame and ride animals like the Saiga Antelope
Navigate ships and reach new locations
Talk to NPCs to receive quests
Key locations include:
A quest-giving NPC near the start
A parkour section with falling barrels
A port area where you can buy your own ship after earning gold
A mini-challenge zone with taming and exploration opportunities
π Souls Mode β One Boss, Classic Challenge
There is one Souls-style boss encounter in the game, accessible early on via a quest from an NPC. This mode features:
A single, challenging boss
Emphasis on dodging, learning patterns, and punishing mistakes
A standalone experience inspired by soulslike mechanics
βοΈ Rough Mode β Precision Combat Arena
Accessible from the port area, Rough Mode is a directional 1v1 combat arena where you fight powerful mini-bosses using a custom mouse-driven parry and attack system.
Change attack and parry direction with your mouse
Fight enemies with unique abilities
Earn gold by defeating Rough bosses
Buy your ship after winning and collecting enough gold
π§ Final Act β Sail, Survive, Escape
After purchasing your ship, youβll sail into an ice basin, where youβre attacked by three marine monsters: a giant snake, kraken, and anglerfish. You must:
Collect explosives
Survive multi-enemy encounters
Escape the frozen trap
This leads to a descent into a glowing underground crystal city, where you face five additional Rough bosses. Once theyβre defeated, a dragon captures you, marking the end of the game (until future updates).
Features
3 distinct game modes: Adventure, Souls, and Rough
Directional combat system with mouse-driven attack/parry mechanics
Short but varied gameplay (1.5β2 hours of content)
Parkour sections, exploration, naval travel, and animal taming
Built entirely in the Godot Engine by a solo developer
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