TD Designer

In TD designer, you, as a newbie game designer, are assigned to playtest an reverse tower defense game. Recruit a team of adventurers, collect powerful relics and beat down enemys in various levels. After being more experienced, you’ll engage more in the game-dev progess.

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Reverse tower defense, rogue-like, job play, all in one!
Playing as an entry-level game designer, you’ll participate in the game-dev progress of a reverse tower defense game. Keep playtesting to get familiar with all the mechanics, then show off your talent in meetings and editor mode!

Playtest mode

As a novice, keep playing the game and mark every details is your main task. Now give it a try from the perspective of a player.

Recruit multiple characters to form your expedition team. Some characters are always reliable, others may be unexpectablly powerful when supporting each other. A few could be dominating if you invest enough, the other few, well, are only suitable as a bait. Whatever, there are always all sorts of people in a team. Pick up the ones you need.

Select certan numbers of characters as a sqaud to engage in battle. Each of them jump in consecutively, and the order of engagement is extremely important! Think carefully before the fight, and keep calm even if you lose. You may revenge by just replacing the order.

Powerful relics could help a lot during the expedition. Yet the paths to the relics are usually in danger. With limited supply, how would you schedule your path?

Meetings

Already familiar with the playtest? Excellent! Now the fellows are ready to hear you. More relics? Nerf the enemies? Boose certain character? Your ideas would be adopted, and the changes would show up in the playtest mode thereafter. Want a better game? You are in charge!

Editor mode

Level editing is quite challenging for a novice, so the manager prepared this restricted level editor for you. To ensure your levels are qualified, three waves of enemies would be dropped in. Beat them down in different ratio to control the difficulty. Time to test your level design skills.

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