Alruna and the Necro-Industrialists

Alruna is a compact and high-density Metroidvania, with a focus on sequence-breaking and playing things out of order.

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All manner of thing shall be well

Welcome to a compact, tightly packed Metroidvania, where the Square Aspect Ratio and Single Screen Level Design allows every one of the 200+ rooms to slot into the larger puzzle-box of the world; where secrets, exploits and sequence-breaking are built into the very foundation of the game; and where the overarching story doesn’t care too much which path you happen to take through the game.

Play the bosses out of order, why don’t you? Spawn your own Climbing Vines and sneak past difficult puzzles. Find a fifth secret temple in the east. Skip picking up any weapon and get by using only special abilities. Is it possible? Who knows!

Beloved, I have promised you violence

Alruna is a dryad in a dying world – a spirit of life in the land of the dead. The earth is sucked dry. There is only The Sprawl. Poor, bedraggled skele-men dot the Wasteland of the Necro-Industrialists and shuffle endlessly back and forth in a toiling mockery of life. But are they the real enemy? Or do the skeletons suffer just as much as the dryads under the domination of the Necro-Industrialists?

And salvation? Is it possible? Dead men yearn for Heaven. But the dead can only dig...

A land of plenty? The Sprawl goes on forever!

  • An overworld that connects all areas of the game.
  • Four large “temples”, each one with a powerful upgrade and a formidable boss.
  • Maybe a secret fifth temple? There are rumors…
  • A star-crossed enemies-to-lovers romance with a rival adventurer. No spoilers!
  • Multiple endings, let’s call them the “combat ending” and the “exploration ending”.
  • Hidden mini-games, power-ups, shortcuts and secrets behind every wall.

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