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When you first launch GameGuru Classic, it may appear to be a simple level editor, but it's actually crammed with lots of useful tools you will need to make your own game, including a character creator, model importer, building maker, complete scripting language and of course, over 6GB of complimentary game assets to get you started. The fact it's as easy as any in-game level editor is a plus, and unlike level editors, you get to save out what you've made and even sell your game!

We've created a small game level for you to play and enjoy, which shows you how you might lay out your level, and balance the combat to give the player a challenging experience. You can, of course, edit this level any way you wish and learn from an existing demo level rather than start completely from scratch. We believe there is nothing on the market which enables you to create and share a 3D game as quickly as GameGuru Classic, thanks to a massive starter collection of assets, our easy drag and drop approach and built-in game logic so you don't need to code it yourself (unless you want to).
As a welcome bonus, we have also included an expansion pack with over 2.8 GB of additional game assets for you to get started, completely free! In fact, all the art you see in the screenshots above are included in GameGuru Classic and you are free to include them in your games, no strings attached. We do sell additional content DLCs, but with over 6,000 megabytes of game assets already crammed into GameGuru Classic, the DLCs are entirely optional.

GameGuru Classic and its creators
GameGuru Classic has been developed by TheGameCreators. We're a UK-based Indie development team with years of experience. GameGuru Classic has been designed by gamers for gamers and we want to build and design it along with our enthusiastic community.

The Technical Stuff
For those who want to learn more – here are the main elements of GameGuru Classic:
3D Game Engine & Editor
- Easy to use, drag & drop style
- Birds eye view & 3D fly editing systems
- Game world – Construct levels for your games
- Terrain editor – With easy to use controls you can create unique environments
- Infinite vegetation system – Vegetation is auto-generated, just paint it on the map
- Level of detail – The game engine supports Level Of Detail technology (LOD)
- Cascade shadow mapping – Real-time dynamic sun shadow
- Lightmapping – Add fast shadows to your levels with the shadow baking system
- Sky maps – Choose from a wide range of high-resolution sky maps
- Occlusion Culling System – Fast rendering from a special object culling system
- Light Rays – Let the light flood your game scenes with cool god rays
- Connect to the Asset Store to extend your library of game assets
Physics
- GameGuru Classic uses the Bullet Physics engine to create realistic physics events
- Rag-doll deaths of characters
Game Characters & Weapons
- Customize character in-game properties
- Simple Character Creator
- A.I scripts control characters - Scripts are coded using the LUA language
- GameGuru Classic comes equipped with a range of stock weapons and ammo packs
- Explosive Munitions – RPGs, grenades, and landmines
- Ammo pick-ups – Reload weapons during game-play with ammo pickups
- Jet-pack - A special Jet-pack object lets you fly around your game world
Multiplayer on Steam (GameGuru Classic is required by all users to play multiplayer games)
- Build games with multiplayer features
- Create death-match levels
- Make Team death-match levels
- Build Co-op Multiplayer games
- Up to 8 players can play your game
- Play with friends
Build Games
- Save standalone single player games as executable files
- Distribute your games royalty free
Choosing Your Game Engine
GameGuru Classic is not designed to compete with professional development tools such as Unity, Unreal and Cry-engine which are ideally suited to producing commercial apps and games. GameGuru Classic is a recreational game maker, not a professional tool, and is still very much in development. GameGuru Classic is unsuitable for serious game development projects at this time, and we highly recommend you visit the forums and ask many questions before you make a decision on the game making tool for you.
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저품질 게임을 만들어놓고 그 게임을 게임엔진으로 그럴듯사하게 꾸며 판매하는 교묘한 상술이네요 게임을 만든다기 보다 만들어놓은 저품질의 것들을 배치한다라고 보시면 될듯 하네요 그럴듯사하게 보이는 저품질게임일뿐 입니다 게임구루 구입후 비로서 깨닭음을 얻어 지금은 유니티로 게임만들고 있네요 유니티에서 에셋스토어에 있는 몇만가지의 프로그램들과 모델들로 게임만들기를 시작하세요 좀 어렵고 돈도 많이 들어가지만 게임만들기의 사작은 유니티같은 진정한 게임엔진에서 부터 시작됩니다 It's a clever trick to make a low-quality game and sell it with a game engine. Rather than making a game, it's more like placing low quality things. It's just a low-quality game that seems plausible. After buying the game guru, I got the feeling that I am making the game with unity Start creating games with tens of thousands of programs and models in the Esset Store in unity It's a little difficult and expensive, but the masterpieces of game making start with real game engines like unity