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Congratulations, you’re in charge of your first lunar city!
The problem?
You don’t manage money—you manage people. And people have opinions, grudges, messy friendships, and occasionally start drama over who gets the best moon-view apartment.
Your job? Talk, negotiate, convince, and network your way into growing the colony—one highly opinionated citizen at a time.
Forget spreadsheets!
In Lunar City Builder, you don't crunch numbers—you win over people.
Start with an empty dome on the Moon, attract settlers, and grow your colony by solving their problems, fulfilling their dreams, and maybe playing matchmaker.
🌍 Build a City? Nah. Buid a Social Circle first.
- No traditional money management—your "currency" is people.
- Every Applicant is a Wild Card – They bring skills, needs, and a personality that may or may not make you regret recruiting them.
- No Money, Just Persuasion – Need a doctor or engineer? Hope someone knows a guy—because you’ll have to network to find one.
- Balance citizen satisfaction to grow your population. Unhappy residents mean fewer newcomers.
✅ Living, Breathing Citizens
- Deep Personality System: Dozens of traits and 8 interest groups shape how NPCs react to you and each other.
- Dynamic Relationships: Families, friends, rivals, and enemies form organic social webs.
- Memory & Reputation: Citizens remember your actions. Help someone, and their entourage trusts you. Ignore a crisis, and word spreads.
✅ Procedural Drama & Quests
- Solve conflicts, mediate disputes, and take sides in personal struggles.
- Help citizens find jobs, switch careers, or build social circles.
- Your decisions ripple through the community—will you be a beloved leader or a divisive figure?
✅ Two-Layer Reputation System
- Trust (Do they believe in your competence?)
- Affection*(Do they like you personally?)
- Combined, these create nuanced relationships: allies, rivals, turncoats, or loyal friends.
A City Made of Stories
Every citizen in Lunar City Builder has a past, opinions, and emotions. Will you help a struggling artist find their calling? Side with a disgruntled worker over their boss? Connect lonely neighbors? The colony’s fate isn’t just in its buildings—it’s in the hands (and hearts) of its people.