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Game description (Early Access)
In a time of peace and prosperity, under the bright skies of the island of Miralis, life flourished in the port city of the same name and its surrounding area. The island, known for its rich gold veins and fertile soil, gained fame and wealth through brisk trade and the eager gold prospectors who flocked to the mines to seek their fortune.
Ships from distant lands arrived daily, filled with adventurers, merchants, and fortune seekers attracted by rumors of the island's wealth. The city pulsated with life, the docks were a hive of activity, the markets bustled with negotiations, and the sound of gold coins filled the air.
But while the sun shone on Miralis and the island basked in prosperity, quiet questions arose. What would happen when the tirelessly mined gold vein was exhausted? How would the island survive if traders could no longer travel safely along the roads? And what secrets did the mysterious remains of an ancient culture hold, buried deep in the earth and in the hearts of those who inhabited the island?
Unanswered questions hung like clouds over paradise, and the fate of the island of Miralis seemed to be at a turning point. What would happen when the golden age came to an end and the island had to face its true trials? These times of uncertainty would shape the fate of Miralis forever.
Early Access Note
This game is currently in Early Access. The current version includes the prologue with approximately 2-3 hours of gameplay and gives you a first glimpse into the world, combat system, and quests of Miralis. Much of the content, such as additional NPCs, enemies, quests, and systems, will be added step by step during development.
Your feedback plays a crucial role in how the game evolves.
Features in Early Access (currently available)
Prologue with 2–3 hours of playtime
First quests that develop depending on your decisions
Introduction to melee and ranged combat as well as basic magic
Selection of NPCs with their own routines
First enemies that put your combat skills to the test
Planned features for the full version
Over 150 unique NPCs with daily routines
More than 25 different monster types
Over 50 varied quests
10–15 hours of playtime in a detailed world
Diverse combat options: one-handed, two-handed, bow, crossbow, and magic
Community & Feedback
In addition to the content, it is particularly important to me to continue developing the game together with you. I would also like to listen to the community when it comes to language support: Which languages should definitely be included in the future? Feel free to share your wishes via Discord or in the community hub on Steam – this way I can tailor the localization to your needs.