Buzz Cut Simulation

A Korean man enjoys simulating the process of getting a buzz cut in a game. Click to choose whether to do the buzz cut or not

트레일러 영상 보기 상점 방문하기

게임 정보

[Game Description]
This content allows players to choose whether a young man living in Korea shaves his head through video. Players can decide whether to shave their heads or not.

[Experience and Motivation]
Created to inspire players to live a more challenging life by gaining courage and motivation from watching a young man actually shaving his head.

[Story]
Hello! I'm not originally a game developer.

I've been an inventor since I was in the 2nd year of middle school.

I'm now 26 years old.

I have a strong interest in invention and love to challenge new things, so I started attending an invention class since the 2nd year of middle school.

Although I was very interested in invention during middle school, I didn't consider it as my major.

During that time, I participated in my first invention competition and I enjoyed the sense of accomplishment and presenting my ideas to others.

Later, I found out about the existence of specialized invention high schools, and I decided to attend one.

After entering high school, I received over 20 awards in invention competitions and applied for and registered 6 patents, which inspired me to start a business based on my inventions.

However, by the time I was in my senior year of high school, I had only saved 3 million won (approximately $2,500), and the cost of making molds was too expensive, so I had to give up.

As I contemplated my next steps, I realized that instead of needing a lot of money to start a business, I could start a business by investing my time.

I came up with the idea of creating content. So, I decided to major in game development at a university.

Over the next 4 years, I focused on game development, and starting from my 2nd and 3rd year, I gradually created and released games, similar to a lean startup.

By the time I was in my 4th year, I created and released a game called 'Blue Tricks,' which I had crowdfunded the previous year.

However, the results were not as good as I had hoped, but I saw it as a part of the journey towards success and continued to plan and develop games consistently.

I was fortunate to find team members who shared my vision in a relatively short amount of time.

In April of 23, we acquired our first office, and 5 months have passed since then.

As time goes on, it feels like we are walking down a dimly lit path, but we keep challenging ourselves and creating every day.

In the midst of all this, I thought of a game idea that would relieve my frustration and capture people's attention.

That idea was the buzz cut simulation. The reasons are:

1. Anyone can get a buzz cut, but people find it difficult and don't like it.

2. I think people will be interested if they get a buzz cut.

3. I believe it's the quickest way to raise funds to support my business.

However, the results are unknown, so I decided to create the game with a mindset of trying it out and taking the challenge."""

스크린샷

가격 히스토리

요약 정보

윈도우OS
시뮬레이션
영어*, 프랑스어*, 이탈리아어*, 독일어*, 스페인어 - 스페인*, 그리스어*, 네덜란드어*, 러시아어*, 루마니아어*, 스웨덴어*, 우크라이나어*, 인도네시아어*, 일본어*, 중국어 간체*, 중국어 번체*, 태국어*, 튀르키예어*, 포르투갈어 - 포르투갈*, 폴란드어*
*음성이 지원되는 언어
https://hypermoneygames.modoo.at/?link=rz48ftu6

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