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Knightborn is a love letter to the classic games we played for thousands of hours, with friends or alone.
Despite having the feel and look of a classic MMORPG, Knightborn is a multiplayer RPG that aims to offer bite-sized maps and scenarios that can be completed in a single session.
In line with this, the stat and skill system has been shaped within an easily understandable framework.
Simple and clear gameplay
No need for lightning-fast reflexes and complex strategies - just level up, find better equipment, and enjoy the adventure.
Class structure and skills
There are four different classes: Warrior, Mage, Archer, and Paladin.
Each class offers unique skills and playstyles. Class structures are balanced around team play and have different starting stats relative to each other.
Stats
Strength
Dexterity
Intelligence
Damage
Armor
Attack Speed
Move Speed
Inventory and equipment
Familiar and traditional inventory experience: You can organize draggable items and place them in relevant equipment slots. Equipment can provide bonus stats and even skills.
Map
Open world feel and free movement. Different game modes, nostalgic 3D models and graphics.
Quest and dialogue
Rewarding missions...
Your actions in Knightborn have consequences: Some NPC characters can react to your dialogue choices and actions, creating a dynamic and engaging storyline.
Performance and graphics
Knightborn is optimized to provide high performance while ensuring a smooth gaming experience. You can enjoy the adventure without worrying about your hardware!
What's the current state of development?
Knightborn is advancing full speed towards early access release.
For those interested, there's a playable demo with 2 maps available:
Lyrendil
As a Knightborn, you are sent to Lyrendil Island to retrieve an ancient artifact.
Lyrendil Island is a special map prepared for Knightborn's Steam Next Fest demo.
Playable in co-op with up to 3 players.
Colony Zone
Offers PvP gameplay where 2 teams compete against each other.
Teams try to collect points to reach the score determined by the host.
Playable with up to 16 players.
Early Access
Knightborn will initially launch with a map I'm currently calling Defense.
This map offers both co-op and solo gameplay.Our goal is to defend our tower from waves of enemies.
In the map, which features different quests, equipment, and enemies, you can develop your character and hire friendly warriors to help defend the tower.
After Early Access
Following that, I aim to continue the life cycle with different modes and maps based on feedback from the existing content.
Frequently Asked Questions
You mention MMO everywhere, I'm confused. Is this an MMO?
No. Knightborn can be played offline and solo. Multiplayer is possible through Steam.
The MMORPG reference is used because the player controls and the games that inspired this gameplay are of this style.Why should I play this game when there are legendary games like World of Warcraft or Path of Exile?
For those who enjoy these games but don't have hundreds of hours
Not complex
Budget-friendly
No subscription
No pay-to-win elements
Small file size
What technologies are you using?
Engine: Unity
Networking: Unity Mirror Networking
Steam SDK: Facepunch.Steamworks
Other tools: Blender, Aseprite, Affinity Designer, ShotcutWhy aren't you using the Unreal engine?
I've been actively working with Unity for over 8 years. Due to my experience, Unity is my first choice.
Unity is currently the ideal platform for solo developers like me due to its community. Thus, Unity provides a solid foundation for accessibility and problem-solving. In this regard, I should emphasize that my primary focus is on in-game content rather than the tools and infrastructure I use.Did you make everything visible on screen?
No.
As a solo developer, my priority is game mechanics.
I obtain almost all 3D models and animations, particles and effects, terrain textures, sound and music from the Unity Asset Store.Why isn't there a language option?
Knightborn will launch in early access. Creating the infrastructure to offer different language options requires significant work. I decided to wait and see what kind of demand develops before adding this to the to-do list.