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Dawnmaker is a solo strategy game combining elements of city building and deck building to create a board game-like experience. In a world covered by a toxic Smog, only you can rekindle the ancient lighthouses and bring light and life back. Construct buildings, gain new cards, generate resources and improve your central lighthouse to unlock new building space.


- Optimize your deck — Gain increasingly powerful cards as you improve your city. Your cards and buildings interact in various ways: choose them wisely to create the most powerful combinations!
- Build efficient cities — Make the best of your limited space by optimally positioning your buildings. Improve your lighthouse to repel the Smog and expand your city.
- Manage your resources — Grow farms, build industries, develop science and inspire your people to create the rarest of resources: Eclairium!


- Reclaim the lost continent — The continent of Heksiga has been covered by a toxic Smog. Repair and improve magical lighthouses to repel that Smog and reclaim the land, region by region.
- Recover lost technologies — Explore vestiges of the old Empire and rediscover technologies that were lost to the Smog.


Hi, we're Adrian and Alexis! We founded Arpentor Studio, a cooperative company, to create deep strategy games. Dawnmaker is our first commercial game. If you want to get involved, give us feedback on the game or help our small studio spread the word about Dawnmaker, please join our discord!
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지을 수 있는 건물 덱을 빌드하고 건물을 지으면 내 손에 들어오는 카드를 주는 2단계 덱빌딩 매커니즘이 훌륭하다. 건물은 카드 주는 것 외에도 직접 효과가 있거나 자원 써서 발동시키는 것도 있음. 한 스테이지 깨면 상점에서 시작덱에 들어가는 카드, 자원 구매 가능. 최종 스테이지까지 최단거리로 가도 되고, 난이도 낮은 곳부터 깨면서 자원 더 모아도 됨. 실패하면 경로가 막히는 것도 참신했음. 아쉬운 점 스테이지마다 난이도만 조금씩 다르고 크게 다를 게 없음. 스테이지마다 제약과 보너스가 있으면 좋겠다. Eclairium(승점)을 얻을 수 있는 방식이 좀 더 다양했으면 좋겠음. 카드마다 효율이 차이가 많이 나서 쓰는 것만 쓰게 됨. DLC 나오길 기대함