Sunflowers and the Goddess of Death Demo

A story-driven RPG centered around a young woman determined to protect her people, and of the gods and men determined to see their will unfold. All of whom struggle against the manipulation of a goddess who seems to want nothing more than to paint the world a flowing crimson...

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Reckoned in our time as the Sixty-First of Winter in the 28th year of Eithne, our guiding wind, our enduring roots, the priestess of our dun within the great Lucanwood, has returned to the soil.

Our people must look now to a new leader, a woman whose connection with our goddess Imsha, the Lady of Willows, divinity of earth, wind, and tree, will bless our lands that our crops may grow and purify our waters that our kin may drink.

Someone must stand to bade the spirits into reverie. Someone must sing the hymns within Her hallowed sanctum, that we live endowed with blessings and starved of Her wrath. For nature is a mistress as cruel as she is kind. And I dare not speak a word of the fear I feel at her displeasure.

-Niamh, Apothecary and Elder of Amuniai

Features of the Game:

🌻 A story-driven RPG centered around a young woman determined to protect her people, and of the gods and men driven to see their will unfold, regardless of the suffering such ambitions may inflict. A setting inspired by the classical period; a time of hegemony, ritual, and ruthless politics. A world manipulated by a goddess who seems to want nothing more than to paint it a flowing crimson...

🌻 Old-school inspired art with colorful 2D landscapes supplemented by 3D graphical effects, accompanied by a beautiful soundtrack, all of which will bring you into a world of deep magical forests, ancient vine-covered ruins, and sleepy villages housing grim secrets within their boughs. The music, sounds, art, and everything that goes with it is built to give a chill, relaxing gaming experience, accompanied by a splash of drama.

🌻 An interactable world: Grow vines to access hard to reach areas and float objects around to solve puzzles and discover hidden treasure. Many more ways to interact with the world are planned in the full release.

🌻 No random battles. Fight as much or as little as you wish, as enemy encounters roam the map. Outside of core story battles, of course; there are creatures and men out there that will seek the death of our heroes, after all, and such actions please the goddess...

🌻 Time-progress battle system inspired by the great RPGs of yore with all the trappings of an RPG you would expect; a ton of different items and equipment, along with battles that demand strategy.

🌻 A host of accessibility features for those who would make use of them, including the ability to set custom controls, turn monster and battle animations/movements off, and make UI color/menu layout adjustments. Difficulty settings exist for those who prefer to focus on story or for those who desire to fight tooth and nail to overcome death itself. Both keyboard and Xbox controller support are fully included so you can play the game your way. This is not at all an exhaustive list of what we've included to make the game more fun for everyone we possibly can, and more options are to come in the full release.

Developer's Note:

A free demo is available that covers the first act of the game, introducing the world, characters, and core gameplay you can expect from the full release. Note that the demo does not have all of the features that will be available in this full release.

If our story intrigues you thus far, please consider giving our demo a whirl.

Unveiling the Curtain upon Features in the Full Game:

🌻 A host of character classes to specialize combatants and keep battles fresh. Some examples not featured in the demo include:

Witch - Uses HP to fuel offensive spells and grant powerful boons to allies…with deadly negative side effects.

Mistweaver – Weave together magic of different elements to strengthen successive casts. Keep the chain going for maximum offensive power.

Swordmaiden – Decimates enemies with blade and bow, using magic to infuse weapons with elemental effects and empower natural physical abilities.

🌻 More ways to use magic to influence the world, such as burning away shrubbery, lighting-up dark caves, manipulating distant objects, and dousing raging flames. Many puzzles and hidden areas in the game will require creative use of magic to solve and access.

🌻 A story covering four acts to decide the fate of the Broken Isles. Will the land be yet another conquest of the Diadochi and the Blood-Brambled Crown of Martellus? Can the ruinous whims of the gods be brought to balance?

🌻 The length of the full experience is planned to be around 20-30 hours, but will certainly vary with how thorough one’s playstyle is and/or the difficulty setting chosen.

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