게임 정보
Features
Hardcore 2D sword melee slash simulation and the multiple genres built around it
Hardcore physics collision simulation: The movement of players, enemies, and bullets is simulated by the Godot physics engine to create a realistic sense of impact

Hardcore damage calculation: Inspired by the damage system of riding and slashing, which I incorporated into my game, in-game damage is determined by factors such as quality and relative speed. This means that the faster the relative velocity between objects, the higher the damage caused


Geometry Madness is a game in continuous development, and I will be updating it constantly to expand the depth and content of the game.