Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz

Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. In desperation, he sells his own memories for a notebook and a promise. A linear narrative Visual Novel + Adventure Game. Episode 1 of 5.

트레일러 영상 보기 상점 방문하기

게임 정보

Story

Play as Amadeus, a young werewolf struggling to understand his condition, as he navigates a tale woven by Witches. He is equal parts desperate and determined—how can one reclaim agency over themself, when afflicted by a curse that steals it from them every time the moon Aska draws full?

Amadeus: A Riddle for Thee is a narrative game heavily inspired by Umineko When They Cry thematically, and Professor Layton aesthetically. Gameplay is a blend of pure Visual Novel scenes + Point-and-Click Adventure scenes. The story is linear, and will be told in 5 sequential episodes.

Episode 1 ~ Waltz is coming soon. The demo is completely remade as of November 27, 2024 with a host of new mechanics, art, music, and story.

Demo Features

  • 20-40 minutes of playtime

  • 5 scenes (2 visual novel scenes + 2 point-and-click scenes + opening cinematic)

  • 3 detailed, hand-drawn location backgrounds to explore

  • Opening cinematic cutscene

  • 8 inked character portrait expressions

  • 10 original music tracks, including 2 tracks with multiple dynamic layers

  • Point-and-Click controls with unique cursor icons to indicate player interactions

  • Alternate Hover-and-Spacebar control scheme for players who have difficulty with mouse click

  • Toggle for auto-scrolling text with adjustable appearance speed and delay time between textboxes (+ instant text speed option)
    Backlog of previously-read text + diegetic "glossary" for story reference

  • "Cycle through all interactibles" hotkey

  • 3 save slots

  • Optional splash screen to fill window beyond 4:3 gameplay (may impact performance - see system requirements)

Controls

VN Scenes

  • TAB Key: toggle Auto Text Progression on/off

  • SPACE Key: display full text/progress text

  • 1/2/3 Key: select choice

  • Mouse click on the displayed buttons is supported as an alternative

Point-and-Click Scenes

  • HOVER with mouse, cursor will change to indicate if object is interactible

  • If cursor changes, MOUSE CLICK or SPACE to trigger...

    • Boot: Amadeus will MOVE to location

    • Eye: Amadeus will INSPECT distant objects

    • Hand: Amadeus will INTERACT WITH nearby objects

    • Arrow: Amadeus will MOVE to a new screen

  • WASD and ARROW KEYS supported as alternative to MOVE Amadeus

  • SPACE supported as alternative to INTERACT with nearby objects

  • I key to cycle mouse cursor through all interactible objects

UI

  • ESC Key: pause/open Settings Menu

  • N Key: pause/open Notebooks Menu

  • Menus can be navigated by mouse click or keyboard ARROW keys

  • Menus can also be opened + closed by clicking on the buttons in the screen corners

Credits

  • Game Design, Art, Music/Sound, C# Scripting, Implementation, Narrative - Leo ArcanaXIX

  • Clarinet (Deal With a Witch) - Lucas Bere

  • Marimba (Spellbound Mischief - no longer in demo, but coming to full episode) - Jay Lee

  • VO (Kain's Ghost - no longer in demo, but coming to full episode) - Nat Ferare

  • Narrative Consulting - Ashlee Scheuermann,* Frances Maples, Luke Tellson

  • Code Consulting - Dan Mellot, Carlos Nieto

  • Mix Consulting (Deal With a Witch, Spellbound Mischief) - Sonia Mokhtari

  • Playtesting - Derek, Joanna, Luke, Aaron, Ashlee

  • Playtesting (original prototype) - Alex, Lucas, Skipper, Nathalie, Taylor, Dan

*Ashlee also wished to be credited as "Made Everything Worse."

스크린샷

접속자 수

가격 히스토리

출시 발매가

무료

요약 정보

윈도우OS 맥OS 리눅스OS
어드벤처

블로그 포스트 정보


업적 목록

    -

스팀 리뷰

스팀 리뷰가 존재하지 않습니다.

코멘트