Creeper World 3: Cellular automata takes over a strategy simulation.
Instead of discrete units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.
Creeper World 3 bends what it means to be a strategy title.
Instead of heavily scripted A.I., players find themselves engaging an enemy with theoretically predictable behavior yet which is shockingly interesting to engage. Players can build fortifications and stick around forever. Players can go for domination, quick strategic kills, or amass huge stockpiles of resources. Some play for speed, others to create art. Tiny maps, large maps, five minute missions, five day missions... the simulation scales to handle all of these scenarios.
User generated content is critical and supported at multiple levels in Creeper World 3.
Dial up worlds using the DMD (Dial Map Device) and tweak dozens of constraints. Then, play and share the addresses via an on-line database. Create your own maps using the built-in map editor and upload and share on-line. Or, join with thousands of other players and peruse the databases of worlds created by others. Want to create a new weapon, a unit, an enemy, or an effect? Use the built in scripting language to create what you dream. Hundreds of engine commands are exposed and examples abound on the forums and grow daily. You can even take the built in story maps and make your own. In fact, all of the built in story missions were written using the built-in editor and the CRPL scripting language.
Some of the high level features are:
- Thermodynamic/fluid physics based play.
- Billions of total missions.
- Story arc with insane and unique enemies.
- Explore hundreds of star systems with thousands of worlds in Prospector missions.
- Hundreds of hand crafted missions in the Alpha Sector.
- Dial up your own mission worlds using the 'Dial Map Device' and share the address.
- Create your own maps using the included map editor.
- Play on maps of variable size, dimension, and shape.
- Script your own enemies and effects using the built in scripting language.
- Terraform the landscape during missions to take the higher ground.
- Discover experimental weapons that devastate the enemy.
- Share thousands of unique maps with an established, enthusiastic on-line community.
- Features a unique, original, and awesome soundtrack.
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아이디어가 아주 인상적인 게임입니다. 기존의 타워디펜스 처럼 레인을 따라 내려오는 선으로서의 적이 아닌, 물처럼 면으로 전방위에서 압박해오는 유체로서의 적을 상대해야 합니다. 그래서 타워디펜스이고, 타워오펜스이면서, 점령전 형식의 전략 시뮬레이션이기도 하죠. 또한 기본으로 제공되는 분량이 아주 큽니다. 매인 시나리오 엔딩 이후에 제공 되는 싱글 미션들이 이백여개가 넘어갑니다. 여기에 커스텀 맵까지 플레이 가능한 확장성도 갖추고 있습니다. 그러나, 게임 클라이언트가 워낙 낡아보이고 (특히 ui) 최대 프레임은 30 프레임밖에 되지 않습니다. 그리고 이미 걸출한 타워디펜스 명작들이 여전히 현역인 상황에서 (풍선타워디펜스6 이라든지) 굳이 이 오래된걸 골라서 해야 할까요? '나는 게임 플레이 메카닉스가 무엇보다 중요하고 타워디펜스에 미쳐있는 힙스터다' 고 자신하는 분들이라면 한번쯤 해보실만 할 것 같습니다만... 그런 분들은 이미 이 게임을 거쳐 가셨겠죠. 뭐 그렇습니다.