Unleaving Demo

When everything seems hopeless a child is awakened by the whispers of the last leaf, drawn into an imaginary world. Unleaving invites the player into a narrative-driven puzzle platformer where each challenge unfolds within a hand-painted landscape, exploring perception and meaning

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Exploration
Unleaving takes its title from Gerard Manley Hopkins' poem:
'Spring and Fall: To a Young Child.'
It opens with the lines:
'Márgarét, áre you gríeving Over Goldengrove unleaving?'
In Hopkins' words, as the seasons change, 'Goldengrove' loses its leaves, is a metaphor for the transient nature of life. Unleaving is a metaphorical game crafted through illustrations and puzzles context.

Art Experience
Unleaving is as much a video game as it is an extended series of multimedia paintings and drawings.
Every frame is a hand-painting, seamlessly integrating pencil and graphite puzzle elements.
The visuals come to life through traditional painting animation.
Embracing a commitment to originality, each scene is new, with no repetition.
Each chapter is based on a specific theme that guides the mood, emotion, and story and, by extension, influences the colors and style.

Story Driven Puzzles
Through the gameplay featuring puzzles and skill-based challenges each tightly knit into the story's fabric, players immerse themselves in the artistic experience.

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장르 정보를 불러오는 데 실패했습니다.
영어, 프랑스어, 독일어, 아랍어, 일본어, 중국어 간체, 스페인어-중남미
https://orangutanmatter.com/

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