4PM

4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It has high production values and a cinematic style. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style.

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게임 정보

4PM wins indie showcase people's choice at Develop!

Some good news upon the release of the game, mainly that it won the award for people's choice at the Develop Conference in Brighton! A very pleasant surprise!


게임 정보

Note of caution: 4PM deals with subjects of alcoholism and suicide

"You wake up, your flat is a mess, you have a terrible hangover, sounds of the city and police sirens outside. Another day in in a life of Caroline Wells and her dull, corporate job. You get up, thinking that this is going to be just another day on your downward spiral, but what lies ahead is a day of life changing, cathartic experiences"

4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun.


- 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a bigger story

- 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games

- 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game

- 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay



Note:

This is not a typical, mechanics driven game, it is a short, interactive story with gameplay elements. If you are interested in something a bit different, experimental, then this is it, if you are looking for an open world, leveling up, puzzles and 10 hours of gameplay then this is probably not for you. I do appreciate amusing, negative comments though :D .

스크린샷

접속자 수

가격 히스토리

출시 발매가

3300 원

요약 정보

윈도우OS 맥OS
인디
영어*, 프랑스어, 독일어, 스페인어 - 스페인, 러시아어, 이탈리아어, 포르투갈어 - 브라질, 일본어
*음성이 지원되는 언어
http://www.4pmgame.com

오픈마켓 가격 정보


블로그 포스트 정보

  • 녕이의 맛있는 오늘의 일기! 스타듀밸리 가을 꾸러미(마을회관 번들) 공략!(아이템 목록...

    장어 4pm~2am 바다 봄, 가을 비 해당 시기에 획득하지 못한 물고기나 작물은 여행 카트(돼지 마차)에서... #스타듀밸리, #스듀밸, #스타듀밸리번들, #스탸듀밸리위키, #스타듀밸리공략, #스타듀밸리위키...

  • uduck__님의 블로그 [스타듀밸리] 로빈 공략 (호감도 & 이벤트 & 위치 & 영화관)

    오늘은 스타듀밸리 로빈 공략을 가지고 왔습니다! 로빈 스타듀밸리의 목수로 남편 드미트리우스 아들... 있다 4PM 스타드롭 주점으로 간다 5 PM 밖으로 나와 집 앞에 있는다 6 PM 피에르네 잡화점을 나와 집으로...

  • Momongc 룬팩토리 히로인 간단공략

    (水日 4PM 경) 안 アン 여인숙 토이허브/ 파인쥬스 쥬스 고구마 카레우동 초록수정 결혼 불가... info-runefactory-wiki 간단하게 필요한것만 추려놓은 공략이라, 많은 공략 필요하신분은 위에 사이트 들러보세요


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