Shockwaves
Shockwaves
Steags
2024년 2월 23일
5 조회수
0 리뷰 수
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게임 정보

출시일: 2024년 2월 23일
개발사: Steags
퍼블리셔: Qualia Interactive
플랫폼: Windows
출시 가격: 무료
장르: 캐주얼, 인디, 전략, 무료 플레이

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추천 게임

Displacement 발표 예정
GrindFest Playtest 2024년 12월 29일

게임 소개

Shockwaves

Shockwaves is a puzzle game inspired by 2048 where placing numbers creates shockwaves that move across the board. Collisions trigger merges and chain reactions, turning each move into a dynamic and sometimes unpredictable cascade of effects.

상세 설명

Shockwaves is a puzzle game inspired by 2048, built around motion, interaction, and chain reactions.

When you place a number on the board, it doesn’t stay still. It generates a shockwave that travels through the grid, pushing other numbers and creating movement across the entire system. When numbers collide, they merge and trigger new reactions, often setting off cascading effects that change the situation in unexpected ways.

Each move matters not only for where you place a number, but for everything it will influence afterward.

A system that keeps moving

What starts as a simple placement can quickly turn into something more complex. Numbers shift, collide, merge, and interact through cascading effects that reshape the board over time.

You are not just solving a puzzle in a static space. You are working with a system that is constantly in motion.

Game modes

Shockwaves includes several ways to explore its mechanics:

  • An endless mode focused on score and experimentation

  • 50 handcrafted puzzles that introduce the core mechanics step by step

  • 16 open-ended challenges designed to test deeper understanding of the system

Inspired by 2048, expanded through motion

Shockwaves takes the core idea of number merging and builds around it a system driven by movement and interaction. Instead of fixed states, the board evolves continuously as shockwaves propagate through it.

It’s a game about reading the board, anticipating movement, and adapting when the system evolves in ways you didn’t expect.

Once the reactions start, you have to decide how far you can control them… or whether to let them unfold.

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