Mozentum

procedural grabbing, swinging and momentum-based movement mechanics all wrapped in a stinky, hippy-themed adventure aesthetic. what's not to love?

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BIG FAT PREFACE

hello you! i am putting this here to let you know that it is early days for Mozentum.

until this preface is removed - I must let you know you are buying an unfinished experience... but one that i will be working on with every OUNCE of spare time that I get.

for the foreseeable future, i am committing myself to:

  • bringing you a profound, deeply expressive movement adventure with fortnightly (sometimes weekly or even DAILY) content updates.

  • providing you with -all- of my support, responding as quickly as i can and releasing patches as soon as they can be published.

  • makin this thing as DAMN GOOD as it was destined to be!

finally (and very importantly)

if you have purchased a copy of my child in such an early phase, thank you, you're helping me to live my dream.

i will be hiding prizes for you...

(more info coming soon, keep an eye on my youtube channel ;) @stillzen-dev ) 

link -

ANYWAY, GAME DESCRIPTION

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i wish to invoke a childlike sense of play and exploration in you.

nothing more.

nothing less.

movement, but like, really good.

i've worked my a** off to bring it to you.

a system with procedural grabbing, swinging and mouse-based pulling power, the skill ceiling on this thing is ridiculously high.

oh and also -

  • mo(z)entum-based vaulting

  • unique sliding

  • diving

  • AND all the other stuff (wallrunning, yada yada)

  • customizable power values will soon be added, along with an expanded skill-list

movement is at the core of this experience, if you become addicted to swinging around for no-reason, i've done my job.

such a big weird world, and you are OH so small.

a world that is large and filled with strange objects, people and... incense. open-mindedness is king, young jedi.

  • tools

  • trinkets

  • strange beings that love giving unsolicited advice

  • new skills

  • sick digs (clothes)

  • enlightenment?

i have one goal here, remember?

open ya third eye.

y'know, if you're into that type of thing.

  • alchemy

  • spirituality

  • zen

  • the importance of huffing incense twice daily

  • max derrat if you're reading this i love you

this game was literally made on a $900 laptop by a guy living full-time vanlife.

so, be ready.

extensive roadmap

mozentum's list of features extends well beyond its release date. soon you will find

  • more weird dudes to bleed your ears

  • more interactivity 

  • more skills

  • multiplayer

  • vanlife stuff (build your van, stink it up)

  • equipment? (rock climbing stuff, physics grapple, blah blah)

updated, like, all da time

this game will be receiving updates all of the time. it is my baby, and i will give you everything i've got.

which brings me to my next point:

  • PLEASE GIVE ME FEEDBACK. 

  • i will answer you directly (as much as i possibly can)

  • all feedback is good feedback, but feedback is being clean and clear and neutral so plz do that and not the poo poo negativity dumb dumb s**t

i basically died for this project

i have had countless trials, completely broken versions and losses of everything - all in the service of getting whatever this version is to you.

i hope you enjoy.

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