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BIG FAT PREFACE
hello you! i am putting this here to let you know that it is early days for Mozentum.
until this preface is removed - I must let you know you are buying an unfinished experience... but one that i will be working on with every OUNCE of spare time that I get.
for the foreseeable future, i am committing myself to:
bringing you a profound, deeply expressive movement adventure with fortnightly (sometimes weekly or even DAILY) content updates.
providing you with -all- of my support, responding as quickly as i can and releasing patches as soon as they can be published.
makin this thing as DAMN GOOD as it was destined to be!
finally (and very importantly)
if you have purchased a copy of my child in such an early phase, thank you, you're helping me to live my dream.
i will be hiding prizes for you...
(more info coming soon, keep an eye on my youtube channel ;) @stillzen-dev )
link -
ANYWAY, GAME DESCRIPTION
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i wish to invoke a childlike sense of play and exploration in you.
nothing more.
nothing less.
movement, but like, really good.
i've worked my a** off to bring it to you.
a system with procedural grabbing, swinging and mouse-based pulling power, the skill ceiling on this thing is ridiculously high.
oh and also -
mo(z)entum-based vaulting
unique sliding
diving
AND all the other stuff (wallrunning, yada yada)
customizable power values will soon be added, along with an expanded skill-list
movement is at the core of this experience, if you become addicted to swinging around for no-reason, i've done my job.
such a big weird world, and you are OH so small.
a world that is large and filled with strange objects, people and... incense. open-mindedness is king, young jedi.
tools
trinkets
strange beings that love giving unsolicited advice
new skills
sick digs (clothes)
enlightenment?
i have one goal here, remember?
open ya third eye.
y'know, if you're into that type of thing.
alchemy
spirituality
zen
the importance of huffing incense twice daily
max derrat if you're reading this i love you
this game was literally made on a $900 laptop by a guy living full-time vanlife.
so, be ready.
extensive roadmap
mozentum's list of features extends well beyond its release date. soon you will find
more weird dudes to bleed your ears
more interactivity
more skills
multiplayer
vanlife stuff (build your van, stink it up)
equipment? (rock climbing stuff, physics grapple, blah blah)
updated, like, all da time
this game will be receiving updates all of the time. it is my baby, and i will give you everything i've got.
which brings me to my next point:
PLEASE GIVE ME FEEDBACK.
i will answer you directly (as much as i possibly can)
all feedback is good feedback, but feedback is being clean and clear and neutral so plz do that and not the poo poo negativity dumb dumb s**t
i basically died for this project
i have had countless trials, completely broken versions and losses of everything - all in the service of getting whatever this version is to you.
i hope you enjoy.