Dominion - Guilds

This is a small expansion, with Butchers, Bakers, and Candlestick Makers. Introduces Coffers, which are coins you can save for when you want to use them, and overpay, which lets you pay more for a card to get extra out of it.

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게임 정보

This is a small expansion, with Butchers, Bakers, and Candlestick Makers. Introduces Coffers, which are coins you can save for when you want to use them, and overpay, which lets you pay more for a card to get extra out of it.


Some cards have an "overpay" ability. Such cards have a "+" next to their cost. You may pay additional coin when buying these cards. If you pay at least 1 coin extra, the card will trigger an ability.


Players can accumulate Coffers. These are tracked on the Coffers counter. During the Buy phase, before buying a card, players can spend Coffers to increase their [] total. Unspent coffers are saved for future turns.

Flavor


Jobs, everyone’s worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone’s nose, but lately people seem to have seen through it, like when you realize someone hasn’t really stolen your nose.

So now everyone’s joining a guild, learning a craft, and working on a masterpiece – a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything – ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.

-- Donald X. Vaccarino

Features


  • 13 Unique cards - small sized expansion
  • 13 Kingdom cards
  • 6 cards using Coffers
  • 4 cards with Overpay
  • Medium complexity

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8500 원

요약 정보

윈도우OS
전략
영어, 일본어, 프랑스어, 독일어

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