// draw the polygon if (_TempPolygonPath != null) { _parentCanvas.Children.Remove... our physics objects. In this demo, I created a ucPolygon class which you can think of as a sprite...
What if we could just *draw* the code? December 7, 2014 11:39 AM Subscribe Over the years... By which I mean something which doesn't expect me to draw all the lines, decide which box...
Click Arrange\Complex by Height (no spacing) and they will line up nicely for you. Finally... for physics, or just for collision detection, or not at all? And if you use Box2D for collision...