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CAMPS
CAMPS is a framework focused on delivering an open-world tactical sandbox experience, providing solo and team players with the tools to experiment with a wide range of strategies, mechanics, and gameplay features.
THE GOAL
This project isn't a war simulator and doesn't depict real-life events or conflicts.
The main aim is to create a comprehensive open world tactical playground for solo and team players.
MULTIPLAYER
Currently, the game supports up to 20 players per server, with various team-based gameplay modes.
The future plans include expanding the number of concurrent players to 50 per server as network and in-game optimizations allow.
GAME MECHANICS
CAMPS provides a field for various experiments, allowing the combination of all types of game mechanics from fighting to flying jetpacks.
INJURY SYSTEM
The injury system extends beyond just characters. Infantry can suffer everything from bleeding wounds to explosive contusions, while vehicles experience engine failures, fuel leaks, and more.
DESTRUCTIBLE ENVIRONMENT
Trees, buildings, and objects react to your actions.
The destruction system brings exciting possibilities, and future updates will expand the number of destructible elements.
The game also provides ballistics, ricochets and various types of surface penetrations.
ARSENAL
The game's current state offers a wide array of arsenal abilities, ranging from ground traps to artillery. The plan is to continuously expand the weapons arsenal, providing items to suit every player's taste.